2D Paintball
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7v7 Team Deathmatch

2012 World Cup Layout by Liam
30 - 51
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 239 Bot - 9 16 3 5.3 N/A 0
#2 146 Bot - 11 9 4 2.2 N/A 0
#3 133 Bot - 5 9 7 1.2 N/A 0
#4 111 Bot - 3 7 3 2.3 N/A 0
#5 106 Bot - 8 7 7 1 N/A 0
#6 96 shotsie 8 15 0.5 D5 20
#7 90 Bot - 12 5 4 1.2 N/A 0
#8 87 Bot - 4 6 11 0.5 N/A 0
#9 76 Bot - 13 3 3 1 N/A 0
#10 72 Bot - 7 3 2 1.5 N/A 0
#11 52 Bot - 2 2 7 0.2 N/A 0
#12 51 Bot - 6 1 2 0.5 N/A 0
#13 47 Bot - 10 1 4 0.2 N/A 0
#14 29 Bot - 1 3 8 0.3 N/A 0
Campaign

2D Paintball Match Log #266046 (08-06-2018 @ 04:30pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 1 Swabs 1 Ran 98.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 128 shots Reloads 0 Chops 0 Swabs 0 Ran 68.6 ft.
Bot - 3 Got 1 kills Took 1 bounces Fired 227 shots Reloads 1 Chops 0 Swabs 0 Ran 101.9 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 1 Swabs 1 Ran 116.8 ft.
Bot - 5 Got 4 kills Took 0 bounces Fired 320 shots Reloads 1 Chops 5 Swabs 4 Ran 162.9 ft.
Bot - 6 Got 1 kills Took 0 bounces Fired 603 shots Reloads 3 Chops 0 Swabs 0 Ran 508.5 ft.
Bot - 7 Got 3 kills Took 0 bounces Fired 677 shots Reloads 3 Chops 3 Swabs 2 Ran 518.5 ft.
Bot - 8 Got 1 kills Took 0 bounces Fired 396 shots Reloads 2 Chops 0 Swabs 0 Ran 173.5 ft.
Bot - 9 Got 1 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 72.6 ft.
Bot - 10 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 59.4 ft.
shotsie Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 11 Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 92.1 ft.
Bot - 12 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 54.5 ft.
Bot - 13 Got 1 kills Took 0 bounces Fired 268 shots Reloads 1 Chops 0 Swabs 0 Ran 154.4 ft.

Round #1 Event log

Bot - 7 Got a kill @ 22.17
Bot - 7 Hit a bonus ball @ 22.30
Bot - 7 Got a kill @ 27.07
Bot - 7 Chopped a ball @ 34.42
Bot - 6 Got a kill @ 37.64
Bot - 7 Chopped a ball @ 38.41
Bot - 7 Swabbed @ 43.43
Bot - 7 Chopped a ball @ 51.50
Bot - 7 Reloaded @ 52.64
Bot - 7 Swabbed @ 55.57
Bot - 6 Reloaded @ 58.77
Bot - 7 Reloaded @ 74.85
Bot - 6 Reloaded @ 79.25
Bot - 7 Got a kill @ 82.23
Bot - 6 Reloaded @ 99.94
Bot - 7 Reloaded @ 103.97
Bot - 5 Chopped a ball @ 153.20
Bot - 5 Got a kill @ 153.58
Bot - 5 Swabbed @ 156.49
Bot - 8 Reloaded @ 158.38
Bot - 5 Got a kill @ 160.14
Bot - 5 Chopped a ball @ 160.58
Bot - 3 Took a bounce @ 162.32
Bot - 5 Swabbed @ 164.18
Bot - 5 Got a kill @ 164.62
Bot - 3 Got a kill @ 165.80
Bot - 8 Got a kill @ 167.02
Bot - 5 Chopped a ball @ 167.24
Bot - 8 Bounced a player @ 169.25
Bot - 5 Chopped a ball @ 169.32
Bot - 1 Chopped a ball @ 171.17
Bot - 4 Got a kill @ 171.26
Bot - 5 Swabbed @ 172.24
Bot - 11 Bounced a player @ 172.63
Bot - 11 Got a kill @ 172.68
Bot - 4 Chopped a ball @ 174.31
Bot - 13 Got a kill @ 175.39
Bot - 1 Swabbed @ 175.54
Bot - 5 Chopped a ball @ 176.48
Bot - 4 Swabbed @ 177.81
Bot - 9 Got a kill @ 178.32
Bot - 5 Swabbed @ 179.72
Bot - 13 Reloaded @ 182.38
Bot - 5 Reloaded @ 183.63
Bot - 8 Reloaded @ 184.04
Bot - 5 Got a kill @ 186.40
Bot - 3 Reloaded @ 186.85
Bot - 1 Was eliminated @ 189.36
Bot - 4 Got a kill @ 189.36
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback