2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 calvert22 5 1 5 Un-ranked 19
#2 86 Bot - 4 1 0 1 N/A 0
#3 82 Bot - 2 3 0 3 N/A 0
#4 15 Bot - 5 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Campaign

2D Paintball Match Log #312413 (02-25-2019 @ 08:18am)

Round #1 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 157.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 145.5 ft.
calvert22 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 75 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 175.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
Bot - 5 Got 0 kills Took 1 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 6.21
Bot - 1 Was eliminated @ 6.71
Bot - 4 Got a kill @ 6.71
Bot - 1 Got bonus balled @ 6.81
Bot - 4 Hit a bonus ball @ 6.81
calvert22 Bounced a player @ 7.59
Bot - 5 Took a bounce @ 7.59
calvert22 Got a kill @ 7.65
Bot - 5 Was eliminated @ 7.65
calvert22 Hit a bonus ball @ 7.89
Bot - 5 Got bonus balled @ 7.89
Bot - 2 Got a kill @ 9.26
Bot - 3 Was eliminated @ 9.26
Bot - 2 Hit a bonus ball @ 9.39
Bot - 3 Got bonus balled @ 9.39
Round Ended @ 9.55

Round #2 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 170.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 122.8 ft.
calvert22 Got 3 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 178 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 196.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 167.6 ft.

Round #2 Event log

calvert22 Was eliminated @ 1.99
Bot - 5 Got a kill @ 1.99
calvert22 Took over bot @ 3.82
calvert22 Bounced a player @ 7.38
Bot - 5 Took a bounce @ 7.38
calvert22 Got a kill @ 8.80
Bot - 5 Was eliminated @ 8.80
Bot - 5 Got bonus balled @ 8.85
calvert22 Hit a bonus ball @ 8.85
Bot - 1 Was eliminated @ 14.45
calvert22 Got a kill @ 14.45
calvert22 Got a kill @ 17.47
Bot - 3 Was eliminated @ 17.47
Round Ended @ 17.90

Round #3 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 150.5 ft.
Bot - 2 Got 2 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
calvert22 Got 1 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 125.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.

Round #3 Event log

Bot - 1 Bounced a player @ 1.87
Bot - 2 Took a bounce @ 1.87
Bot - 1 Was eliminated @ 3.02
Bot - 2 Got a kill @ 3.02
calvert22 Got a kill @ 7.01
Bot - 3 Was eliminated @ 7.01
Bot - 2 Got a kill @ 9.92
Bot - 5 Was eliminated @ 9.92
Bot - 2 Hit a bonus ball @ 10.06
Bot - 5 Got bonus balled @ 10.06
Round Ended @ 10.21

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback