2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 glass 3 0 3 Un-ranked 14
#2 116 Brunoish 5 1 5 Un-ranked 45
#3 24 QQHH4 2 4 0.5 Un-ranked 48
#4 15 Bot - 2 1 3 0.3 N/A 0
#5 10 Bot - 1 1 2 0.5 N/A 0
#6 10 QQHH3 1 3 0.3 Un-ranked 4
Campaign

2D Paintball Match Log #316118 (03-12-2019 @ 06:19pm)

Round #1 Recap Round length: 0:12 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 143.4 ft.
glass Got 1 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 187.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 139.4 ft.
QQHH3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 121.9 ft.
Brunoish Got 2 kills Took 1 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 220.3 ft.
QQHH4 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 84.7 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.35
Bot - 2 Was eliminated @ 1.35
Bot - 1 Was eliminated @ 7.18
Brunoish Got a kill @ 7.18
Bot - 1 Got bonus balled @ 7.25
Brunoish Hit a bonus ball @ 7.25
glass Got a kill @ 7.55
QQHH3 Was eliminated @ 7.55
Brunoish Was eliminated @ 12.16
QQHH4 Got a kill @ 12.16
Brunoish Got a kill @ 12.19
QQHH4 Was eliminated @ 12.19
Brunoish Got the trade @ 12.19
QQHH4 Traded out @ 12.19
Brunoish Got bonus bounced @ 12.29
QQHH4 Hit a bonus bounce @ 12.29
Brunoish Got bonus balled @ 12.39
QQHH4 Hit a bonus ball @ 12.39
Round Ended @ 12.61

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
glass Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 107.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 129.7 ft.
QQHH3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 138.2 ft.
Brunoish Got 2 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 190.6 ft.
QQHH4 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 63.4 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 0.62
QQHH3 Got a kill @ 0.62
Brunoish Got a kill @ 6.66
QQHH4 Was eliminated @ 6.66
Bot - 1 Was eliminated @ 8.39
Brunoish Got a kill @ 8.39
glass Got a kill @ 8.72
QQHH3 Was eliminated @ 8.72
glass Hit a bonus ball @ 8.89
QQHH3 Got bonus balled @ 8.89
Round Ended @ 9.04

Round #3 Recap Round length: 0:05 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
glass Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 149.6 ft.
QQHH3 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 125.3 ft.
Brunoish Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 148.9 ft.
QQHH4 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 24.1 ft.

Round #3 Event log

QQHH4 Chopped a ball @ 0.25
Bot - 2 Was eliminated @ 1.89
QQHH4 Got a kill @ 1.89
Bot - 2 Got a kill @ 2.43
QQHH4 Was eliminated @ 2.43
Bot - 2 Got the trade @ 2.43
QQHH4 Traded out @ 2.43
QQHH4 Took over bot @ 4.03
glass Got a kill @ 4.04
QQHH3 Was eliminated @ 4.04
Brunoish Got a kill @ 5.14
QQHH4 Was eliminated @ 5.14
Round Ended @ 5.56

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback