2D Paintball
Loading _
To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

has started!

You are registered for this tournament.
Click to Join the Tournament Field
View brackets on the tournament page.

Ranked Matchmaking is started!

You are in a ranked match event!
Join back now in the matchmaking field!

D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 143 Bot - 3 5 0 5 N/A 0
#2 130 1nfurnus 4 0 4 Un-ranked 35
#3 75 Bot - 1 0 0 0 N/A 0
#4 0 Bot - 2 0 3 0 N/A 0
#5 0 Jumbo31 0 3 0 Un-ranked 2
#6 0 LufiSack 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #340573 (05-09-2019 @ 11:21pm)

Round #1 Recap Round length: 0:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 146.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 130.5 ft.
1nfurnus Got 3 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 121.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
Jumbo31 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
LufiSack Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 0.68
1nfurnus Got a kill @ 0.68
1nfurnus Got a kill @ 4.39
LufiSack Was eliminated @ 4.39
1nfurnus Got a kill @ 9.65
Jumbo31 Was eliminated @ 9.65
Round Ended @ 10.07

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 167 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
1nfurnus Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 60.6 ft.
Bot - 3 Got 3 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
Jumbo31 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
LufiSack Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 2 Was eliminated @ 6.62
Bot - 3 Got a kill @ 6.62
Bot - 3 Got a kill @ 9.15
Jumbo31 Was eliminated @ 9.15
Bot - 3 Got a kill @ 9.25
LufiSack Was eliminated @ 9.25
Bot - 3 Hit a bonus ball @ 9.44
LufiSack Got bonus balled @ 9.44
Round Ended @ 9.58

Round #3 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 168.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.
1nfurnus Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 225.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 176.1 ft.
Jumbo31 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
LufiSack Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Jumbo31 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 1.72
Bot - 3 Got a kill @ 1.72
LufiSack Was eliminated @ 5.05
Bot - 3 Got a kill @ 5.06
Bot - 3 Hit a bonus ball @ 5.21
LufiSack Got bonus balled @ 5.21
Bot - 3 Hit a bonus ball @ 5.33
LufiSack Got bonus balled @ 5.33
1nfurnus Got a kill @ 11.13
Jumbo31 Was eliminated @ 11.13
Round Ended @ 11.55

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback