2D Paintball
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D5 - Rookie 3v3

3 Man Classic by Dietrich151
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 126 Bot - 1 4 0 4 N/A 0
#2 112 Melvin 3 0 3 Un-ranked 4
#3 97 Bot - 3 2 0 2 N/A 0
#4 25 Peanut 0 0 0 Un-ranked 85
#5 0 Bot - 2 0 3 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
#7 0 beastmode05 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #350252 (05-29-2019 @ 05:25pm)

Round #1 Recap Round length: 0:06 / Team Red Scored

Peanut Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 32.3 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
Bot - 2 Got 0 kills Took 1 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 175 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 130.4 ft.
Melvin Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 55.9 ft.
beastmode05 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 178.3 ft.

Round #1 Event log

Bot - 4 Was eliminated @ 0.80
Melvin Got a kill @ 0.80
Bot - 4 Got bonus balled @ 0.85
Melvin Hit a bonus ball @ 0.85
Bot - 3 Bounced a player @ 4.13
Bot - 2 Took a bounce @ 4.13
Bot - 2 Was eliminated @ 4.28
Bot - 3 Got a kill @ 4.28
Bot - 2 Got bonus balled @ 4.43
Bot - 3 Hit a bonus ball @ 4.43
Bot - 1 Got a kill @ 5.76
beastmode05 Was eliminated @ 5.76
Round Ended @ 6.17

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 137.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 157.9 ft.
Melvin Got 1 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 0 Swabs 0 Ran 32.9 ft.
beastmode05 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 139 ft.

Round #2 Event log

Bot - 1 Got a kill @ 2.03
Bot - 4 Was eliminated @ 2.03
Bot - 2 Was eliminated @ 3.44
Melvin Got a kill @ 3.44
Bot - 1 Got a kill @ 7.70
beastmode05 Was eliminated @ 7.70
Round Ended @ 8.12

Round #3 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 201.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 142.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 174.9 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 150.8 ft.
Melvin Got 1 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 1 Swabs 1 Ran 53.9 ft.
beastmode05 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 232 ft.

Round #3 Event log

Bot - 3 Got a kill @ 5.00
Bot - 4 Was eliminated @ 5.00
Bot - 3 Hit a bonus ball @ 5.10
Bot - 4 Got bonus balled @ 5.10
Bot - 1 Got a kill @ 6.15
Bot - 2 Was eliminated @ 6.15
Bot - 1 Hit a bonus ball @ 6.29
Bot - 2 Got bonus balled @ 6.29
Melvin Chopped a ball @ 6.84
Melvin Swabbed @ 23.10
Melvin Got a kill @ 24.74
beastmode05 Was eliminated @ 24.74
Melvin Hit a bonus ball @ 24.96
beastmode05 Got bonus balled @ 24.96
Round Ended @ 25.07

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback