2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 133 Adon103 5 1 5 Un-ranked 22
#2 90 Bot - 2 3 0 3 N/A 0
#3 85 Bot - 4 1 0 1 N/A 0
#4 16 Bot - 3 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 pbcAd 0 3 0 Un-ranked 7
Campaign

2D Paintball Match Log #350339 (05-29-2019 @ 08:07pm)

Round #1 Recap Round length: 0:06 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 143.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.
pbcAd Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Adon103 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 107.6 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.51
pbcAd Was eliminated @ 1.51
Bot - 1 Chopped a ball @ 2.50
Bot - 1 Was eliminated @ 2.76
Bot - 2 Got a kill @ 2.76
Bot - 3 Was eliminated @ 6.09
Adon103 Got a kill @ 6.09
Round Ended @ 6.52

Round #2 Recap Round length: 0:09 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 148.4 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 139.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 137.2 ft.
pbcAd Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Adon103 Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 133 ft.

Round #2 Event log

Bot - 3 Took a bounce @ 1.26
Adon103 Bounced a player @ 1.26
Bot - 3 Was eliminated @ 1.27
Adon103 Got a kill @ 1.27
Bot - 3 Got bonus balled @ 1.31
Adon103 Hit a bonus ball @ 1.31
Bot - 1 Was eliminated @ 6.65
Adon103 Got a kill @ 6.65
Bot - 1 Got bonus balled @ 6.77
Adon103 Hit a bonus ball @ 6.77
Bot - 1 Got bonus balled @ 6.88
Adon103 Hit a bonus ball @ 6.88
Bot - 2 Got a kill @ 9.37
pbcAd Was eliminated @ 9.37
Round Ended @ 9.80

Round #3 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 116 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 138.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 149.1 ft.
pbcAd Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Adon103 Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 162.1 ft.

Round #3 Event log

Bot - 3 Got a kill @ 2.34
Adon103 Was eliminated @ 2.34
Adon103 Got bonus balled @ 2.59
Bot - 3 Hit a bonus ball @ 2.59
Bot - 3 Traded out @ 2.77
Bot - 3 Was eliminated @ 2.77
Adon103 Got a kill @ 2.77
Adon103 Got the trade @ 2.77
Adon103 Took over bot @ 4.01
Bot - 1 Was eliminated @ 5.30
Bot - 4 Got a kill @ 5.30
Adon103 Got a kill @ 8.15
pbcAd Was eliminated @ 8.15
pbcAd Got bonus balled @ 8.23
Adon103 Hit a bonus ball @ 8.23
pbcAd Got bonus balled @ 8.35
Adon103 Hit a bonus ball @ 8.35
Round Ended @ 8.39

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback