2D Paintball
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D5 - Rookie 3v3

Beast Mode by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 105 Bananas019 3 0 3 Un-ranked 7
#2 92 Bot - 5 4 1 4 N/A 0
#3 71 Bot - 3 2 1 2 N/A 0
#4 10 Bot - 2 1 3 0.3 N/A 0
#5 10 Bot - 4 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #430556 (05-03-2020 @ 08:15pm)

Round #1 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 163.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 140.4 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 143.5 ft.
Bananas019 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 97.3 ft.

Round #1 Event log

Bot - 3 Got a kill @ 3.82
Bot - 4 Was eliminated @ 3.82
Bot - 3 Hit a bonus ball @ 3.95
Bot - 4 Got bonus balled @ 3.95
Bot - 1 Was eliminated @ 4.56
Bot - 5 Got a kill @ 4.56
Bot - 2 Was eliminated @ 8.02
Bot - 5 Got a kill @ 8.02
Round Ended @ 8.45

Round #2 Recap Round length: 0:15 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 167.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 170.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 1 Swabs 1 Ran 170.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 165 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 174.6 ft.
Bananas019 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 1 Swabs 0 Ran 129.5 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 7.21
Bot - 2 Was eliminated @ 9.35
Bot - 5 Got a kill @ 9.35
Bot - 3 Swabbed @ 12.93
Bananas019 Chopped a ball @ 14.14
Bot - 1 Was eliminated @ 14.21
Bot - 3 Got a kill @ 14.21
Bot - 1 Got bonus balled @ 14.26
Bot - 5 Hit a bonus ball @ 14.26
Bot - 1 Got bonus balled @ 14.39
Bot - 5 Hit a bonus ball @ 14.39
Bot - 4 Was eliminated @ 15.36
Bananas019 Got a kill @ 15.36
Round Ended @ 15.79

Round #3 Recap Round length: 0:38 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 198.1 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 234.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 133.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 134.6 ft.
Bananas019 Got 2 kills Took 0 bounces Fired 119 shots Reloads 1 Chops 1 Swabs 0 Ran 173.1 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.41
Bot - 3 Was eliminated @ 1.41
Bot - 5 Got a kill @ 2.64
Bot - 4 Was eliminated @ 2.64
Bot - 5 Was eliminated @ 2.93
Bot - 4 Got a kill @ 2.93
Bot - 5 Traded out @ 2.93
Bot - 4 Got the trade @ 2.93
Bananas019 Got a kill @ 24.11
Bot - 1 Was eliminated @ 24.11
Bananas019 Chopped a ball @ 24.80
Bananas019 Reloaded @ 28.52
Bot - 2 Took a bounce @ 38.34
Bananas019 Bounced a player @ 38.34
Bot - 2 Was eliminated @ 38.42
Bananas019 Got a kill @ 38.42
Round Ended @ 38.85

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback