2D Paintball
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3v3 Team Deathmatch

Fun in the Sun by boo
37 - 11
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 288 Eman22 25 4 6.2 Un-ranked 140
#2 77 Bot - 4 6 6 1 N/A 0
#3 76 Bot - 5 6 10 0.6 N/A 0
#4 74 Bot - 2 5 1 5 N/A 0
#5 31 Bot - 1 2 12 0.1 N/A 0
#6 29 Bot - 3 3 14 0.2 N/A 0
Campaign

2D Paintball Match Log #453399 (09-16-2020 @ 05:10pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 62.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 235 shots Reloads 1 Chops 0 Swabs 0 Ran 162.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 36.7 ft.
Bot - 4 Got 4 kills Took 0 bounces Fired 412 shots Reloads 1 Chops 0 Swabs 0 Ran 304.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 61.2 ft.
Eman22 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 17.8 ft.

Round #1 Event log

Bot - 4 Got a kill @ 114.90
Bot - 4 Hit a bonus bounce @ 115.00
Bot - 4 Hit a bonus ball @ 115.15
Bot - 4 Got a kill @ 129.36
Bot - 4 Hit a bonus ball @ 129.48
Bot - 4 Reloaded @ 153.18
Bot - 4 Got a kill @ 163.25
Bot - 2 Reloaded @ 178.87
Bot - 5 Got a kill @ 180.54
Bot - 4 Got a kill @ 181.47
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback