2D Paintball
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1v1 - King of the Hill

Ultimate Madness III by tremis
1 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 91 busted-o-ring 3 1 3 Un-ranked 18
#2 30 HUSK 1 3 0.3 Un-ranked 8
Campaign

2D Paintball Match Log #460934 (10-24-2020 @ 01:57pm)

Round #1 Recap Round length: 0:17 / Team Red Scored

HUSK Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 121 ft.
busted-o-ring Got 0 kills Took 1 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 170.4 ft.

Round #1 Event log

HUSK Bounced a player @ 5.41
busted-o-ring Took a bounce @ 5.41
HUSK Got a kill @ 16.88
busted-o-ring Was eliminated @ 16.88
Round Ended @ 17.31

Round #2 Recap Round length: 0:47 / Team Blue Scored

HUSK Got 0 kills Took 0 bounces Fired 69 shots Reloads 0 Chops 2 Swabs 1 Ran 278.3 ft.
busted-o-ring Got 1 kills Took 0 bounces Fired 169 shots Reloads 1 Chops 1 Swabs 1 Ran 324.8 ft.

Round #2 Event log

busted-o-ring Chopped a ball @ 16.32
busted-o-ring Swabbed @ 17.60
busted-o-ring Reloaded @ 32.25
HUSK Chopped a ball @ 34.68
HUSK Chopped a ball @ 41.34
HUSK Swabbed @ 43.07
HUSK Was eliminated @ 47.53
busted-o-ring Got a kill @ 47.53
Round Ended @ 47.96

Round #3 Recap Round length: 0:23 / Team Blue Scored

HUSK Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 252 ft.
busted-o-ring Got 1 kills Took 0 bounces Fired 88 shots Reloads 1 Chops 2 Swabs 0 Ran 213.1 ft.

Round #3 Event log

busted-o-ring Chopped a ball @ 5.60
busted-o-ring Chopped a ball @ 19.19
busted-o-ring Reloaded @ 21.92
HUSK Was eliminated @ 23.48
busted-o-ring Got a kill @ 23.48
HUSK Got bonus balled @ 23.58
busted-o-ring Hit a bonus ball @ 23.58
Round Ended @ 23.75

Round #4 Recap Round length: 0:04 / Team Blue Scored

HUSK Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 1 Swabs 0 Ran 24.3 ft.
busted-o-ring Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 67.7 ft.

Round #4 Event log

HUSK Chopped a ball @ 0.48
HUSK Was eliminated @ 4.27
busted-o-ring Got a kill @ 4.27
Round Ended @ 4.70

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback