2D Paintball
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1v1 - King of the Hill

PRO TOUR 1vs1 by fivestar
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 77 Ivantheballr 3 0 3 Un-ranked 52
#2 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #479984 (01-20-2021 @ 11:47am)

Round #1 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 130.5 ft.
Ivantheballr Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 40.4 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 3.20
Ivantheballr Got a kill @ 3.20
Round Ended @ 3.62

Round #2 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 129.4 ft.
Ivantheballr Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 58.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 3.06
Ivantheballr Got a kill @ 3.06
Round Ended @ 3.49

Round #3 Recap Round length: 0:01 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 127.2 ft.
Ivantheballr Got 1 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 12.4 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.84
Ivantheballr Got a kill @ 0.84
Bot - 1 Got bonus balled @ 0.89
Ivantheballr Hit a bonus ball @ 0.89
Bot - 1 Got bonus balled @ 0.99
Ivantheballr Hit a bonus ball @ 0.99
Round Ended @ 1.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback