2D Paintball
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D5 - Rookie 3v3

DMG 3man field by DMG
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 165 Buckethead 6 1 6 Un-ranked 146
#2 81 Bot - 1 2 0 2 N/A 0
#3 65 Bot - 2 1 1 1 N/A 0
#4 16 AReallyCoolHat 1 3 0.3 Un-ranked 2
#5 10 Derpy_Penguin 1 3 0.3 Un-ranked 2
#6 0 LeFuse 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #530761 (09-22-2021 @ 07:07pm)

Round #1 Recap Round length: 0:21 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
AReallyCoolHat Got 1 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 99.9 ft.
LeFuse Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 120.5 ft.
Derpy_Penguin Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 92 ft.
Buckethead Got 2 kills Took 0 bounces Fired 108 shots Reloads 0 Chops 0 Swabs 0 Ran 97.8 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 2.50
Derpy_Penguin Got a kill @ 2.50
Bot - 2 Got a kill @ 2.60
LeFuse Was eliminated @ 2.60
AReallyCoolHat Was eliminated @ 9.00
Buckethead Got a kill @ 9.00
AReallyCoolHat Got the trade @ 9.39
AReallyCoolHat Got a kill @ 9.39
Buckethead Traded out @ 9.39
Buckethead Was eliminated @ 9.39
AReallyCoolHat Hit a bonus ball @ 9.51
Buckethead Got bonus balled @ 9.51
Buckethead Took over bot @ 10.34
Derpy_Penguin Was eliminated @ 20.70
Buckethead Got a kill @ 20.70
Round Ended @ 21.12

Round #2 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 152 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 170.6 ft.
AReallyCoolHat Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 115 ft.
LeFuse Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 130 ft.
Derpy_Penguin Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 70.5 ft.
Buckethead Got 3 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 138.9 ft.

Round #2 Event log

AReallyCoolHat Was eliminated @ 1.03
Buckethead Got a kill @ 1.03
LeFuse Was eliminated @ 3.05
Buckethead Got a kill @ 3.05
LeFuse Got bonus balled @ 3.11
Buckethead Hit a bonus ball @ 3.11
LeFuse Got bonus balled @ 3.21
Buckethead Hit a bonus ball @ 3.21
Derpy_Penguin Was eliminated @ 13.27
Buckethead Got a kill @ 13.27
Round Ended @ 13.70

Round #3 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 135.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 150.3 ft.
AReallyCoolHat Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 114.8 ft.
LeFuse Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 71.5 ft.
Derpy_Penguin Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Buckethead Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 52.4 ft.

Round #3 Event log

Bot - 1 Got a kill @ 1.85
LeFuse Was eliminated @ 1.85
AReallyCoolHat Was eliminated @ 2.99
Buckethead Got a kill @ 2.99
Bot - 1 Got a kill @ 4.65
Derpy_Penguin Was eliminated @ 4.65
Bot - 1 Hit a bonus ball @ 4.72
Derpy_Penguin Got bonus balled @ 4.72
Round Ended @ 4.92

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback