2D Paintball
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Game Theory

The idea is to create a real-time multiplayer 2D simulated speedball experience, by trying to re-create the true feel, strategy, and gameplay of playing tournament speedball. We believe that getting all of the "small" details right is what can really make this game work even in a 2D environment.

So in turn, this game will be less about graphics and more about actually getting the "feels" of high-caliber paintball in 2D!

2D Paintball - Hype - Speedball Trailer

2D Paintball Alpha Multiplayer Trailer

2D Paintball Alpha Demo

2DPball Showcase | 10-Man Multiplayer Gameplay

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback