To play 2DPaintball, open this website on a compatible desktop web browser with a mouse & keyboard.

is starting soon!

You are registered for this tournament.
Join the others on the tournament page or in the tournament field.

Gameplay Smoothness Tips

Requirements: The game requires a solid CPU for steady rendering; though the graphics are simple, the physics may be a burden on your CPU.

Performance: For the best performance in game, make sure all other browser windows (and tabs), background apps, etc. are closed. Especially close video browser windows & tabs (ie. youtube/netflix/twitch) which will cause your FPS & bandwidth to be lower.

Bandwidth/Ping: The game requires a solid internet connection & ping for gameplay smoothness. Disable any torrents, streaming video/audio, etc. on your network to get the best bandwidth possible to the game servers.

Default Controls + Strategy

Watch a Quick Video Tutorial View Tutorial Overlay

All keys noted are the default controls, you can login to change your keybinds.

Move/Run: Use the standard WASD keys to move your player. *Keep in mind, shooting while running considerably diminishes accuracy.

Aim: Use the mouse to aim, but don't lose focus of your player! Play your bunkers tight and find good angles to shoot. *Remember, if you can hit them, they can potentially hit you back; play tight and maneuver your opponents.

Shoot: Press Left and/or Right mouse buttons to shoot. Try to get a fast rhythm (walk the trigger) to shoot the best ropes.

(Pump guns): Press Left mouse button to shoot. Press Right mouse button to pump. Try to get a steady rhythm to shoot a little faster.

Slow/Bunker play: Probably the most important key in the game, Hold Shift to slow your player down to make smaller movements. This is very useful to play your bunkers tight and keep your accuracy at its highest while shooting those lanes!

Crouch/Prone: Press C to crouch/prone. Crouching allows you to hide behind lower bunkers (the darker/saturated colored bunkers are always lower, usually the snake etc.) Play your lower bunkers tight, they can be shot over and you will be hit if you are playing them too loosely!

Swap shooting shoulder: Press Q or E to move your marker from left to right shoulders. Use this correctly to play your bunkers extra tight and to help expose yourself as little as possible while taking those snap shots.

Reload: Press R to reload. A pod will be used and fill roughly 80% of your hopper. You only have a limited amount of pods, so use them wisely. *Single tapping R will only reload if you have less than 50% paint (to not waste a pod.) However, if you want to force a reload at any time, you can double tap R.

Swab: Press F to swab. When you break a ball (a "Ball chop" notification will pop above your head) your accuracy and velocity will noticeably diminish. By swabbing you get up to 95% of your accuracy and velocity back.

Sprint: Hold Alt to sprint. Faster than running, you have very limited stamina in which to get a quick burst of speed while making a move; you can also get a sprint boost when crouched/prone. *Note, you cannot shoot while sprinting.

Jump: Press Space to jump. You can jump over smaller/lower bunkers only. *Note, you must stand up before you can jump.

Understanding the 2D/3D Bunker Mechanic

Notice: This game is meant to be hard! Skilled players (and even bots) may seem outright dominating, but use the tips below to help boost your game!

To understand the mechanic of how the ball flight and bunkers interact (with the short and tall bunkers) you can think of it as a 3D model on a 2D plane. We try to model the ball flight in simulation detail for a 3D flight when possible.

Tall bunkers (which are always "brighter" in color) are very simple to understand, they cannot be shot through while standing or crouching. They are tall enough to obstruct your sightline and shotline and will absorb all paintballs.

Understanding how the lower bunkers (which are always "darker" in color) work is the key to understanding the 3D shot model. Lower bunkers can be shot over but the ball flight is not linear, the balls actually fly over short bunkers with a "dynamic arc" that also depends on whether YOU are standing or crouching as well! Which will hopefully help explain the "bunkering" mechanic next. (Videos coming soon...)

Gameplay Help

Notice: This game is meant to be hard! Skilled players (and even bots) may seem outright dominating, but use the tips below to help boost your game!

Strategy: Work with your teammates, covering positions they cant't, suppressing their mirrors, flanking enemies, etc. Find angles, lock down lanes, and make smart decisions when advancing the field!

Movement: Running and gunning wildly will get you killed quickly in this game. Play smart, play tight, and shoot those lanes!

Peeking: Proper snap shooting form is important to staying alive after getting your kill. Stay tight behind your bunkers, peek fast and shoot, and make sure to lean back into the bunker! Remember, there is probably paint flying back at you, and you can dodge it if you're fast enough!

Breakout/Laning: If you are a support player, find a lane and lock it down off the break; getting an early advantage is key to closing out that win. *Don't forget about your own player, as the enemy team may be doing the same!

Snake Play: Play the snake tight and know your incoming angles! Watch for the opposing team's snakeside players, they'll be the most dangerous players to your advancement.

Bunkering: If an opposing player is crouched behind a short bunker, you can "bunker" them by getting close enough and directly shooting over that short bunker; a "bunkered" notification will show up when a player gets bunkered.

Who Hit Me?: Anyone who eliminates you will have a glow around them for 1-3 seconds. Every field will have it's own unique angles (big & small.) Know your angles and find new ones!

Velocity: When shooting longer distances, your velocity will drop off. Depending on the shot angles and velocity, this will create more chances to bounce shots (such as two back players shooting at eachother across the field.)

Bounces: Depending on angle and velocity you may get bounced and not be eliminated. A yellow notification will pop above your head when you get bounced or see another player get a bounce.

"Playing on": Currently after you get hit (your screen will flash red) you have half a second before being pulled out where you can play on. *Every subsequent hit on a player will lower this time. Hit a player numerous times and they will not be able to play on.

Race to # wins: First team to win # rounds (by completely eliminating the other team / depending on game mode) will win the overall match. After the match a leaderboard and detailed hitlog will show before the next match begins and players are cycled in from the queue.

Player Queue: Players can queue and watch matches play out while they wait. Queued players will be cycled in each round until a full 5v5 of human players are playing. If a human 5v5 continues through the end of a match, then the entire 10 players will cycle out and go to the back of the queue.

Field/Map Chooser: At the beginning of a match players have a limited time to vote for the next field to play on. *Tied votes will randomly select between the tied maps.

Switching Teams: You can switch teams at any time during a match; however, you will forfeit your score and any earned XP when making the switch.

A.I. Bots: Bot players will fill slots if there aren't enough human players online. These bots will be cycled out as human players join the field.

Taking over A.I. Bots: If you are eliminated you can click on any Bot player on your team to immediately take that bot over and become them.

Netgraph: At the top right of the game screen you can monitor your Ping, FPS (frames per second), Dropped (packets), and the server Tickrate.

Friendly Fire: Friendly fire is currently OFF during alpha.

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback