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Perks!

Support the game and get Perks!

2D Paintball was created as a Free-to-play game and will always remain F2P.
If you enjoy playing the game and want to see it grow, feel free to support!

You are not logged in. You can support anonymously, but no Perks will be given.

As a thank you, the following are the you will receive for each level of support!

$5.00+

+ Supporter label on Player Profile

+ Custom Paint Fill (Pick any fill color!)

+ Player "Flair" (100k+ Flair Options!)

+ Public/Test Servers Control Access

$10.00+

+ Everything in Previous Tier, plus+...

+ Electro 3-Pack w/ Bonus XP!

+ E-Mech Gun w/ Bonus XP!

+ Pump Gun w/ Bonus+ XP!

"marks" your opponents on the field & tracks your kill count!

Earn up to 50% more XP through Marker Proficiency!

$15.00+

+ Everything in Previous Tiers, plus+...

+ Legendary Series Bundle!
+ Electro 3-Pack w/ Bonus+ XP!

"marks" your opponents on the field & tracks your kill count!

Earn up to 75% more XP through Marker Proficiency!

More coming soon!

Recent Supporters

User Amount
Dietrich151 $10.00
crazyboarder9999 $15.00
toochmang $5.00

Top Support

User Amount
pongwon $100.00
Jer $50.00
1nfurnus $30.00

Top Supporters

User Amount
pongwon $100.00
Jer $50.00
1nfurnus $40.00
DyeHard $30.00
Lloren $25.00
Peanut $25.00
C0lin $20.00
BRAWL $20.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback