2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 3 4 0 4 N/A 0
#2 66 Bot - 1 1 0 1 N/A 0
#3 15 Anon-4600 1 3 0.3 Un-ranked 0
#4 0 Dindae 0 0 0 Un-ranked 0
#5 0 Bot - 2 0 3 0 N/A 0
#6 0 Anon-4313 0 2 0 Un-ranked 0
#7 0 Bot - 4 0 1 0 N/A 0
Campaign

2D Paintball Match Log #101418 (01-04-2017 @ 01:02pm)

Round #1 Recap Round length: 0:13 / Team Blue Scored

Dindae Got 2 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 2 Swabs 1 Ran 199.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 154.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 176 ft.
Dindae Got 2 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 207.5 ft.
Anon-4600 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 176.7 ft.
Anon-4313 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #1 Event log

Bot - 2 Was eliminated @ 1.85
Bot - 3 Got a kill @ 1.85
Bot - 1 Chopped a ball @ 3.50
Bot - 1 Chopped a ball @ 3.90
Dindae Got a kill @ 5.26
Anon-4600 Was eliminated @ 5.26
Bot - 1 Hit a bonus ball @ 5.34
Anon-4600 Got bonus balled @ 5.34
Bot - 1 Swabbed @ 9.82
Dindae Got a kill @ 12.84
Anon-4313 Was eliminated @ 12.84

Round #2 Recap Round length: 0:04 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 142 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 147.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 156.6 ft.
Dindae Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 1 Swabs 0 Ran 118.1 ft.
Anon-4600 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Anon-4313 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 45.2 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.39
Anon-4313 Was eliminated @ 1.39
Dindae Chopped a ball @ 2.90
Bot - 2 Was eliminated @ 3.40
Bot - 3 Got a kill @ 3.40
Dindae Got a kill @ 4.16
Anon-4600 Was eliminated @ 4.16
Dindae Hit a bonus ball @ 4.39
Anon-4600 Got bonus balled @ 4.39

Round #3 Recap Round length: 0:19 / Team Blue Scored

Anon-4313 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 174.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 134.1 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 177.7 ft.
Dindae Got 1 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 264.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 76 ft.
Anon-4600 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 159.3 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 2.02
Bot - 3 Got a kill @ 2.02
Bot - 3 Hit a bonus ball @ 2.16
Bot - 4 Got bonus balled @ 2.16
Bot - 4 Took over bot @ 2.43
Bot - 2 Was eliminated @ 4.59
Dindae Got a kill @ 4.59
Dindae Was eliminated @ 13.02
Anon-4600 Got a kill @ 13.02
Dindae Took over bot @ 14.54
Bot - 3 Got a kill @ 18.59
Anon-4600 Was eliminated @ 18.59

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback