2D Paintball
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3v3 Team Deathmatch

by
20 - 40
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 181 GeekyGoose 15 9 1.6 Un-ranked 0
#2 154 Bot - 2 11 7 1.5 N/A 0
#3 151 Bot - 4 13 4 3.2 N/A 0
#4 126 Stock762 11 17 0.6 Un-ranked 0
#5 98 Bot - 3 9 22 0.4 N/A 0
#6 0 Bot - 1 0 0 0 N/A 0
Campaign

2D Paintball Match Log #130923 (03-17-2017 @ 05:58pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 167 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 66 shots Reloads 0 Chops 0 Swabs 0 Ran 87.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 31.4 ft.
Stock762 Got 2 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 129.2 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
GeekyGoose Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 46.2 ft.

Round #1 Event log

Bot - 4 Got a kill @ 165.01
Bot - 4 Got a kill @ 176.25
Bot - 4 Got a kill @ 177.44
Bot - 4 Hit a bonus ball @ 177.60
Stock762 Got a kill @ 181.79
Stock762 Got a kill @ 187.00
GeekyGoose Was eliminated @ 187.00
Bot - 3 Got a kill @ 187.90
Bot - 4 Was eliminated @ 187.90
Bot - 3 Hit a bonus ball @ 188.02
Bot - 4 Got bonus balled @ 188.02
Bot - 3 Hit a bonus ball @ 188.15
Bot - 4 Got bonus balled @ 188.15

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback