2D Paintball
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Earlybird Rookie League #9

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 133 vpec13 6 2 3 Un-ranked 0
#2 55 Bot - 4 3 1 3 N/A 0
#3 50 Bot - 2 0 0 0 N/A 0
#4 16 Bot - 5 1 3 0.3 N/A 0
#5 15 Bot - 3 1 3 0.3 N/A 0
#6 10 Bot - 1 1 3 0.3 N/A 0
Tournament

2D Paintball Match Log #140971 (04-19-2017 @ 08:08am)

Round #1 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 137.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 2 Swabs 0 Ran 159.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 134.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 132.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 1 Swabs 0 Ran 134.9 ft.
vpec13 Got 2 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 75.4 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 0.92
Bot - 4 Got a kill @ 0.92
Bot - 5 Chopped a ball @ 3.58
Bot - 4 Was eliminated @ 4.92
Bot - 1 Got a kill @ 4.92
Bot - 5 Was eliminated @ 7.10
vpec13 Got a kill @ 7.10
Bot - 2 Chopped a ball @ 8.88
Bot - 2 Chopped a ball @ 10.62
Bot - 1 Was eliminated @ 11.71
vpec13 Got a kill @ 11.71

Round #2 Recap Round length: 0:29 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 131.8 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 1 Swabs 0 Ran 188.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 79 shots Reloads 0 Chops 0 Swabs 0 Ran 172.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 143 shots Reloads 0 Chops 1 Swabs 1 Ran 214.6 ft.
vpec13 Got 2 kills Took 1 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 93.9 ft.

Round #2 Event log

vpec13 Took a bounce @ 6.06
Bot - 5 Bounced a player @ 6.06
vpec13 Was eliminated @ 6.33
Bot - 5 Got a kill @ 6.33
Bot - 5 Hit a bonus ball @ 6.41
vpec13 Got bonus balled @ 6.41
vpec13 Took over bot @ 8.75
vpec13 Was eliminated @ 12.38
Bot - 3 Got a kill @ 12.38
Bot - 4 Got a kill @ 12.73
Bot - 1 Was eliminated @ 12.73
vpec13 Took over bot @ 15.18
Bot - 5 Chopped a ball @ 22.48
Bot - 3 Chopped a ball @ 24.39
Bot - 5 Swabbed @ 25.47
vpec13 Got a kill @ 26.39
Bot - 3 Was eliminated @ 26.39
vpec13 Got a kill @ 29.22
Bot - 5 Was eliminated @ 29.22
vpec13 Hit a bonus ball @ 29.35
Bot - 5 Got bonus balled @ 29.35
Bot - 5 Got bonus balled @ 29.40
vpec13 Hit a bonus ball @ 29.40

Round #3 Recap Round length: 0:05 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 127.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 151.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 130.9 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.
vpec13 Got 2 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 61.1 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 0.79
vpec13 Got a kill @ 0.79
Bot - 4 Got a kill @ 5.26
Bot - 5 Was eliminated @ 5.26
Bot - 3 Was eliminated @ 5.43
vpec13 Got a kill @ 5.43

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback