2D Paintball
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D5 - Rookie 3v3

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 113 Bot - 1 3 0 3 N/A 0
#2 85 Bot - 2 1 0 1 N/A 0
#3 75 Bot - 5 2 1 2 N/A 0
#4 66 Bot - 3 1 1 1 N/A 0
#5 10 Bot - 4 1 3 0.3 N/A 0
#6 0 iDVRKZ 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #141532 (04-20-2017 @ 08:51pm)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 186 shots Reloads 0 Chops 1 Swabs 0 Ran 1163.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 147 shots Reloads 0 Chops 3 Swabs 3 Ran 330.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 112 shots Reloads 0 Chops 0 Swabs 0 Ran 319.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 0 Swabs 0 Ran 231.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 0 Swabs 0 Ran 397.4 ft.
iDVRKZ Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 31.7 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 5.21
Bot - 1 Got a kill @ 7.01
iDVRKZ Was eliminated @ 7.01
Bot - 1 Hit a bonus ball @ 7.20
iDVRKZ Got bonus balled @ 7.20
Bot - 2 Swabbed @ 9.34
Bot - 2 Chopped a ball @ 17.23
Bot - 2 Swabbed @ 24.41
Bot - 1 Chopped a ball @ 27.51
Bot - 2 Chopped a ball @ 28.34
Bot - 4 Was eliminated @ 29.91
Bot - 5 Got a kill @ 29.91
Bot - 2 Swabbed @ 33.58

Round #2 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 1 Swabs 0 Ran 437.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 311.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 415.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 157.1 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 119.2 ft.
iDVRKZ Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.

Round #2 Event log

Bot - 4 Got a kill @ 1.74
Bot - 5 Was eliminated @ 1.74
Bot - 4 Was eliminated @ 1.97
Bot - 1 Got a kill @ 1.97
Bot - 1 Chopped a ball @ 5.19
Bot - 3 Got a kill @ 6.75
iDVRKZ Was eliminated @ 6.75
Bot - 3 Hit a bonus ball @ 7.08
iDVRKZ Got bonus balled @ 7.08

Round #3 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 214 shots Reloads 0 Chops 1 Swabs 1 Ran 328.2 ft.
Bot - 2 Got 1 kills Took 1 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 413.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 0 Swabs 0 Ran 267.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 1 Ran 167.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 222 shots Reloads 0 Chops 1 Swabs 1 Ran 359.6 ft.
iDVRKZ Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #3 Event log

Bot - 4 Chopped a ball @ 1.15
iDVRKZ Was eliminated @ 1.65
Bot - 5 Got a kill @ 1.65
Bot - 4 Swabbed @ 7.50
Bot - 4 Was eliminated @ 7.95
Bot - 1 Got a kill @ 7.95
Bot - 4 Got bonus balled @ 8.06
Bot - 1 Hit a bonus ball @ 8.06
Bot - 4 Got bonus balled @ 8.20
Bot - 1 Hit a bonus ball @ 8.20
Bot - 3 Was eliminated @ 39.56
Bot - 2 Got a kill @ 39.56
Bot - 3 Bounced a player @ 40.00
Bot - 2 Took a bounce @ 40.00
Bot - 5 Chopped a ball @ 61.67
Bot - 1 Chopped a ball @ 66.31
Bot - 5 Swabbed @ 66.59
Bot - 1 Swabbed @ 73.45

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback