2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 117 Bot - 1 3 0 3 N/A 0
#2 102 jbedford 2 2 1 Un-ranked 0
#3 82 Bot - 2 4 0 4 N/A 0
#4 15 jhonatan22 1 3 0.3 Un-ranked 0
#5 13 BiteMe 1 4 0.2 Un-ranked 0
#6 0 Bot - 3 0 2 0 N/A 0
Campaign

2D Paintball Match Log #141875 (04-21-2017 @ 06:58pm)

Round #1 Recap Round length: 0:35 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 115 shots Reloads 0 Chops 1 Swabs 1 Ran 228.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 134.7 ft.
jhonatan22 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 132.2 ft.
jbedford Got 1 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 249.8 ft.
BiteMe Got 1 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 42 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.96
Bot - 3 Was eliminated @ 1.96
Bot - 1 Hit a bonus ball @ 2.09
Bot - 3 Got bonus balled @ 2.09
jbedford Got a kill @ 2.52
BiteMe Was eliminated @ 2.52
jbedford Was eliminated @ 2.95
BiteMe Got a kill @ 2.95
jbedford Took over bot @ 4.71
Bot - 1 Chopped a ball @ 19.44
Bot - 1 Swabbed @ 25.71
Bot - 1 Got a kill @ 34.78
jhonatan22 Was eliminated @ 34.78
Bot - 1 Hit a bonus ball @ 35.06
jhonatan22 Got bonus balled @ 35.06

Round #2 Recap Round length: 0:11 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 150.9 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 157.3 ft.
jhonatan22 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 34.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 142.3 ft.
jbedford Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 217.7 ft.
BiteMe Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 42.5 ft.

Round #2 Event log

Bot - 2 Got a kill @ 3.88
Bot - 3 Was eliminated @ 3.88
Bot - 2 Hit a bonus ball @ 3.98
Bot - 3 Got bonus balled @ 3.98
Bot - 2 Got a kill @ 8.89
BiteMe Was eliminated @ 8.89
Bot - 2 Got a kill @ 10.66
jhonatan22 Was eliminated @ 10.66
Bot - 2 Hit a bonus ball @ 10.93
jhonatan22 Got bonus balled @ 10.93

Round #3 Recap Round length: 0:34 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 130 shots Reloads 0 Chops 0 Swabs 0 Ran 240.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 95 shots Reloads 0 Chops 0 Swabs 0 Ran 194.8 ft.
jhonatan22 Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 97.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 201.7 ft.
jbedford Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 225.5 ft.
BiteMe Got 0 kills Took 1 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 141.7 ft.

Round #3 Event log

jbedford Bounced a player @ 10.86
BiteMe Took a bounce @ 10.86
jhonatan22 Got a kill @ 17.32
jbedford Was eliminated @ 17.32
Bot - 2 Got a kill @ 17.46
jhonatan22 Was eliminated @ 17.46
jhonatan22 Got bonus balled @ 17.52
jbedford Hit a bonus ball @ 17.52
jbedford Took over bot @ 19.42
jbedford Got a kill @ 24.90
BiteMe Was eliminated @ 24.90
BiteMe Took over bot @ 26.56
Bot - 1 Got a kill @ 33.68
BiteMe Was eliminated @ 33.68

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback