2D Paintball
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Morning Amateur League #30

by
5 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 181 PyrateKid 9 5 1.8 Un-ranked 0
#2 179 IiIiI 6 5 1.2 Un-ranked 0
#3 101 Bot - 5 4 2 2 N/A 0
#4 88 Bot - 2 6 6 1 N/A 0
#5 86 Bot - 1 4 5 0.8 N/A 0
#6 84 Bot - 3 2 2 1 N/A 0
#7 66 Bot - 4 3 5 0.6 N/A 0
#8 45 Bot - 6 1 5 0.2 N/A 0
Tournament

2D Paintball Match Log #147226 (05-10-2017 @ 10:03am)

Round #1 Recap Round length: 0:29 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 157 shots Reloads 0 Chops 2 Swabs 2 Ran 263.2 ft.
Bot - 2 Got 3 kills Took 0 bounces Fired 149 shots Reloads 0 Chops 0 Swabs 0 Ran 209.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 1 Swabs 0 Ran 150.8 ft.
IiIiI Got 0 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 378.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 173 shots Reloads 0 Chops 0 Swabs 0 Ran 277.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 150.4 ft.
Bot - 6 Got 1 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 2 Swabs 1 Ran 211.8 ft.
PyrateKid Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 169.7 ft.

Round #1 Event log

Bot - 3 Chopped a ball @ 1.27
Bot - 2 Got a kill @ 1.65
Bot - 3 Was eliminated @ 1.65
Bot - 6 Chopped a ball @ 1.71
Bot - 1 Chopped a ball @ 2.85
Bot - 6 Chopped a ball @ 3.64
Bot - 1 Swabbed @ 7.76
Bot - 6 Swabbed @ 8.03
Bot - 1 Chopped a ball @ 12.87
Bot - 2 Got a kill @ 15.45
PyrateKid Was eliminated @ 15.45
Bot - 2 Hit a bonus ball @ 15.60
PyrateKid Got bonus balled @ 15.60
Bot - 1 Swabbed @ 16.31
PyrateKid Took over bot @ 17.26
PyrateKid Got a kill @ 20.06
Bot - 2 Was eliminated @ 20.06
Bot - 2 Got a kill @ 20.59
IiIiI Was eliminated @ 20.59
IiIiI Got bonus balled @ 20.66
Bot - 2 Hit a bonus ball @ 20.66
Bot - 6 Got a kill @ 28.84
PyrateKid Was eliminated @ 28.84
Bot - 6 Hit a bonus bounce @ 29.08
PyrateKid Got bonus bounced @ 29.08

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 164.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 190.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 193.9 ft.
IiIiI Got 1 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 121.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 158.9 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 170.4 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
PyrateKid Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 211.1 ft.

Round #2 Event log

Bot - 5 Got a kill @ 2.18
Bot - 6 Was eliminated @ 2.18
Bot - 3 Chopped a ball @ 2.45
Bot - 6 Got bonus balled @ 2.50
Bot - 5 Hit a bonus ball @ 2.50
Bot - 4 Was eliminated @ 2.83
Bot - 5 Got a kill @ 2.83
Bot - 2 Was eliminated @ 3.67
Bot - 3 Got a kill @ 3.67
Bot - 3 Swabbed @ 5.27
Bot - 1 Was eliminated @ 7.86
IiIiI Got a kill @ 7.86

Round #3 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 109 shots Reloads 0 Chops 0 Swabs 0 Ran 262.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 191 shots Reloads 0 Chops 0 Swabs 0 Ran 275.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 51 shots Reloads 0 Chops 0 Swabs 0 Ran 178 ft.
IiIiI Got 2 kills Took 0 bounces Fired 119 shots Reloads 0 Chops 0 Swabs 0 Ran 274.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 175.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 113 shots Reloads 0 Chops 0 Swabs 0 Ran 200.6 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 222.8 ft.
PyrateKid Got 1 kills Took 1 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 325.1 ft.

Round #3 Event log

Bot - 6 Was eliminated @ 5.50
Bot - 3 Got a kill @ 5.50
Bot - 6 Got bonus balled @ 5.58
Bot - 3 Hit a bonus ball @ 5.58
Bot - 6 Got bonus balled @ 5.67
Bot - 3 Hit a bonus ball @ 5.67
Bot - 6 Got bonus balled @ 5.69
Bot - 3 Hit a bonus ball @ 5.69
Bot - 4 Was eliminated @ 6.80
IiIiI Got a kill @ 6.80
IiIiI Hit a bonus ball @ 6.94
Bot - 4 Got bonus balled @ 6.94
Bot - 3 Hit a bonus ball @ 6.96
Bot - 4 Got bonus balled @ 6.96
IiIiI Was eliminated @ 7.34
Bot - 4 Got a kill @ 7.34
IiIiI Took over bot @ 9.66
Bot - 1 Bounced a player @ 12.50
PyrateKid Took a bounce @ 12.50
PyrateKid Was eliminated @ 12.55
Bot - 1 Got a kill @ 12.55
Bot - 1 Was eliminated @ 12.62
PyrateKid Got a kill @ 12.62
Bot - 1 Got bonus balled @ 12.78
PyrateKid Hit a bonus ball @ 12.78
PyrateKid Took over bot @ 15.38
Bot - 2 Got a kill @ 22.73
PyrateKid Was eliminated @ 22.73
Bot - 2 Was eliminated @ 29.74
IiIiI Got a kill @ 29.74

Round #4 Recap Round length: 0:44 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 221 shots Reloads 0 Chops 1 Swabs 1 Ran 305.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 1 Swabs 1 Ran 176.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 124 shots Reloads 0 Chops 2 Swabs 0 Ran 341 ft.
IiIiI Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 243.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 158.8 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 235 shots Reloads 0 Chops 1 Swabs 0 Ran 250 ft.
PyrateKid Got 3 kills Took 0 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 215.5 ft.

Round #4 Event log

Bot - 5 Got a kill @ 1.79
Bot - 4 Was eliminated @ 1.79
Bot - 5 Hit a bonus bounce @ 1.84
Bot - 4 Got bonus bounced @ 1.84
Bot - 5 Was eliminated @ 2.11
Bot - 4 Got a kill @ 2.11
Bot - 5 Got bonus balled @ 2.39
Bot - 4 Hit a bonus ball @ 2.39
Bot - 2 Chopped a ball @ 6.67
IiIiI Was eliminated @ 8.25
Bot - 2 Got a kill @ 8.25
Bot - 3 Chopped a ball @ 9.45
Bot - 3 Chopped a ball @ 9.78
Bot - 2 Swabbed @ 11.35
IiIiI Took over bot @ 11.63
Bot - 1 Chopped a ball @ 14.38
IiIiI Was eliminated @ 15.37
Bot - 1 Got a kill @ 15.37
IiIiI Got bonus balled @ 15.47
Bot - 2 Hit a bonus ball @ 15.47
IiIiI Got bonus balled @ 15.52
Bot - 1 Hit a bonus ball @ 15.52
Bot - 2 Was eliminated @ 15.53
PyrateKid Got a kill @ 15.53
Bot - 1 Swabbed @ 20.59
Bot - 1 Was eliminated @ 38.85
PyrateKid Got a kill @ 38.85
Bot - 1 Got bonus balled @ 39.01
PyrateKid Hit a bonus ball @ 39.01
Bot - 6 Chopped a ball @ 41.79
Bot - 6 Was eliminated @ 44.57
PyrateKid Got a kill @ 44.57

Round #5 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 145.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 222.6 ft.
IiIiI Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 336.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 0 Swabs 0 Ran 168.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 1 Swabs 1 Ran 218.4 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 106 shots Reloads 0 Chops 0 Swabs 0 Ran 222 ft.
PyrateKid Got 2 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 238.3 ft.

Round #5 Event log

Bot - 1 Took a bounce @ 1.40
PyrateKid Bounced a player @ 1.40
Bot - 1 Was eliminated @ 1.42
PyrateKid Got a kill @ 1.42
Bot - 5 Chopped a ball @ 4.65
Bot - 5 Swabbed @ 8.81
Bot - 2 Was eliminated @ 14.92
IiIiI Got a kill @ 14.92
Bot - 4 Was eliminated @ 17.19
PyrateKid Got a kill @ 17.19
Bot - 4 Got bonus balled @ 17.33
PyrateKid Hit a bonus ball @ 17.33
Bot - 5 Got a kill @ 20.55
Bot - 6 Was eliminated @ 20.55

Round #6 Recap Round length: 0:27 / Team Red Scored

Bot - 1 Got 2 kills Took 1 bounces Fired 156 shots Reloads 0 Chops 1 Swabs 0 Ran 250.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 184.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 2 Swabs 0 Ran 191.3 ft.
IiIiI Got 2 kills Took 1 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 426.8 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 83 shots Reloads 0 Chops 0 Swabs 0 Ran 227.2 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 160.4 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 182 shots Reloads 0 Chops 0 Swabs 0 Ran 213 ft.
PyrateKid Got 2 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 196.6 ft.

Round #6 Event log

Bot - 4 Got a kill @ 6.49
Bot - 5 Was eliminated @ 6.49
Bot - 3 Chopped a ball @ 9.18
Bot - 3 Chopped a ball @ 12.55
Bot - 1 Got a kill @ 13.92
Bot - 3 Was eliminated @ 13.92
Bot - 4 Took a bounce @ 14.88
PyrateKid Bounced a player @ 14.88
PyrateKid Got a kill @ 14.89
Bot - 4 Was eliminated @ 14.89
PyrateKid Hit a bonus ball @ 15.07
Bot - 4 Got bonus balled @ 15.07
Bot - 2 Was eliminated @ 21.04
PyrateKid Got a kill @ 21.04
Bot - 2 Got bonus balled @ 21.19
PyrateKid Hit a bonus ball @ 21.19
Bot - 6 Was eliminated @ 24.20
IiIiI Got a kill @ 24.20
IiIiI Hit a bonus ball @ 24.42
Bot - 6 Got bonus balled @ 24.42
Bot - 1 Got a kill @ 25.25
PyrateKid Was eliminated @ 25.25
Bot - 1 Chopped a ball @ 26.30
IiIiI Bounced a player @ 26.72
Bot - 1 Took a bounce @ 26.72
Bot - 1 Bounced a player @ 27.11
IiIiI Took a bounce @ 27.11
IiIiI Got a kill @ 27.56
Bot - 1 Was eliminated @ 27.56
IiIiI Hit a bonus ball @ 27.93
Bot - 1 Got bonus balled @ 27.93

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback