2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 128 Bot - 3 4 0 4 N/A 0
#2 108 jtonee 2 0 2 Un-ranked 0
#3 87 Bot - 1 3 1 3 N/A 0
#4 6 pandajoe567 1 5 0.2 Un-ranked 0
#5 0 Bot - 2 0 1 0 N/A 0
#6 0 Bot - 4 0 3 0 N/A 0
Campaign

2D Paintball Match Log #151537 (05-24-2017 @ 08:36am)

Round #1 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 136.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 156.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 138.8 ft.
pandajoe567 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 129.3 ft.
jtonee Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 40.1 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.04
Bot - 4 Was eliminated @ 1.04
Bot - 2 Was eliminated @ 1.40
Bot - 3 Got a kill @ 1.40
Bot - 3 Got a kill @ 9.74
pandajoe567 Was eliminated @ 9.74
Bot - 3 Hit a bonus ball @ 9.88
pandajoe567 Got bonus balled @ 9.88
Bot - 3 Hit a bonus ball @ 10.00
pandajoe567 Got bonus balled @ 10.00

Round #2 Recap Round length: 0:20 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 168.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 152.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 208.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
pandajoe567 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 217.9 ft.
jtonee Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 36.6 ft.

Round #2 Event log

Bot - 1 Got a kill @ 3.00
Bot - 4 Was eliminated @ 3.00
Bot - 1 Hit a bonus ball @ 3.13
Bot - 4 Got bonus balled @ 3.13
pandajoe567 Was eliminated @ 8.62
Bot - 1 Got a kill @ 8.62
Bot - 1 Hit a bonus ball @ 8.73
pandajoe567 Got bonus balled @ 8.73
Bot - 1 Was eliminated @ 8.77
pandajoe567 Got a kill @ 8.77
pandajoe567 Took over bot @ 10.29
Bot - 3 Got a kill @ 20.10
pandajoe567 Was eliminated @ 20.10
pandajoe567 Got bonus balled @ 20.38
Bot - 3 Hit a bonus ball @ 20.38

Round #3 Recap Round length: 0:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 137.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 140.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 154 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
pandajoe567 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 119.7 ft.
jtonee Got 2 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 114.7 ft.

Round #3 Event log

pandajoe567 Was eliminated @ 1.36
jtonee Got a kill @ 1.36
pandajoe567 Got bonus balled @ 1.41
jtonee Hit a bonus ball @ 1.41
Bot - 3 Got a kill @ 1.50
Bot - 4 Was eliminated @ 1.50
pandajoe567 Took over bot @ 3.44
pandajoe567 Was eliminated @ 10.05
jtonee Got a kill @ 10.05
pandajoe567 Got bonus balled @ 10.10
jtonee Hit a bonus ball @ 10.10
pandajoe567 Got bonus balled @ 10.18
jtonee Hit a bonus ball @ 10.18

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback