2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 86 Bot - 2 3 1 3 N/A 0
#2 85 Bot - 4 4 2 2 N/A 0
#3 81 Bot - 1 2 1 2 N/A 0
#4 30 Bot - 3 3 2 1.5 N/A 0
#5 10 Bot - 5 1 0 1 N/A 0
#6 0 Henry5 0 7 0 Un-ranked 0
Campaign

2D Paintball Match Log #158469 (06-09-2017 @ 11:10pm)

Round #1 Recap Round length: 1:28 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 191 shots Reloads 0 Chops 1 Swabs 1 Ran 379.3 ft.
Henry5 Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 375.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 332 shots Reloads 0 Chops 3 Swabs 3 Ran 1785.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 130.6 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 202 shots Reloads 0 Chops 0 Swabs 0 Ran 296 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.

Round #1 Event log

Henry5 Was eliminated @ 1.36
Bot - 4 Got a kill @ 1.36
Bot - 2 Chopped a ball @ 2.22
Henry5 Took over bot @ 4.35
Bot - 1 Chopped a ball @ 5.04
Bot - 2 Swabbed @ 5.66
Henry5 Was eliminated @ 10.37
Bot - 4 Got a kill @ 10.37
Bot - 1 Swabbed @ 11.19
Henry5 Took over bot @ 12.55
Bot - 2 Chopped a ball @ 13.16
Bot - 2 Swabbed @ 24.28
Bot - 2 Chopped a ball @ 82.65
Bot - 2 Swabbed @ 87.49
Henry5 Was eliminated @ 87.74
Bot - 4 Got a kill @ 87.74

Round #2 Recap Round length: 0:48 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 250.1 ft.
Henry5 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 241.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 161.2 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 131.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 152.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 154.7 ft.

Round #2 Event log

Bot - 3 Got a kill @ 1.74
Bot - 4 Was eliminated @ 1.74
Bot - 2 Got a kill @ 5.25
Bot - 3 Was eliminated @ 5.25
Bot - 2 Hit a bonus ball @ 5.33
Bot - 3 Got bonus balled @ 5.33
Bot - 2 Was eliminated @ 5.51
Bot - 3 Got a kill @ 5.51
Bot - 1 Got a kill @ 9.26
Henry5 Was eliminated @ 9.26
Henry5 Took over bot @ 12.83
Bot - 1 Got a kill @ 47.72
Henry5 Was eliminated @ 47.72
Bot - 1 Hit a bonus ball @ 47.87
Henry5 Got bonus balled @ 47.87

Round #3 Recap Round length: 1:28 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 135.6 ft.
Henry5 Got 0 kills Took 0 bounces Fired 63 shots Reloads 0 Chops 0 Swabs 0 Ran 416.5 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 263 shots Reloads 0 Chops 0 Swabs 0 Ran 415.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 170 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 5.54
Bot - 5 Got a kill @ 5.54
Henry5 Was eliminated @ 7.13
Bot - 4 Got a kill @ 7.13
Bot - 3 Got a kill @ 8.03
Bot - 4 Was eliminated @ 8.03
Henry5 Took over bot @ 10.69
Bot - 2 Got a kill @ 14.84
Bot - 3 Was eliminated @ 14.84
Henry5 Was eliminated @ 88.28
Bot - 2 Got a kill @ 88.28

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback