2D Paintball
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Tuesday Night Pump #65

by
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 152 jbedford 10 6 1.6 Un-ranked 0
#2 75 Bot - 7 4 3 1.3 N/A 0
#3 71 Bot - 4 4 3 1.3 N/A 0
#4 40 Bot - 1 3 4 0.7 N/A 0
#5 40 Bot - 5 3 4 0.7 N/A 0
#6 40 Bot - 6 1 1 1 N/A 0
#7 30 Bot - 2 0 1 0 N/A 0
#8 16 Bot - 3 1 4 0.2 N/A 0
Tournament

2D Paintball Match Log #159661 (06-13-2017 @ 05:14pm)

Round #1 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 156.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 167.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 147.1 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 157.7 ft.
jbedford Got 2 kills Took 1 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 229.8 ft.
Bot - 5 Got 2 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 185.3 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 206.4 ft.
Bot - 7 Got 1 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 149.2 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 1.71
Bot - 4 Got a kill @ 1.71
Bot - 7 Got a kill @ 3.03
Bot - 4 Was eliminated @ 3.03
Bot - 4 Got a kill @ 3.18
Bot - 7 Was eliminated @ 3.18
Bot - 4 Hit a bonus ball @ 3.53
Bot - 7 Got bonus balled @ 3.53
Bot - 1 Bounced a player @ 5.81
jbedford Took a bounce @ 5.81
jbedford Got a kill @ 9.08
Bot - 1 Was eliminated @ 9.08
jbedford Was eliminated @ 12.10
Bot - 5 Got a kill @ 12.10
jbedford Took over bot @ 13.59
jbedford Was eliminated @ 25.57
Bot - 5 Got a kill @ 25.57
jbedford Got a kill @ 25.57
Bot - 5 Was eliminated @ 25.57

Round #2 Recap Round length: 0:40 / Team Blue Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 266.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 231.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 186.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 138.6 ft.
jbedford Got 2 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 260.1 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 153.6 ft.
Bot - 6 Got 1 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 144.9 ft.
Bot - 7 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 227 ft.

Round #2 Event log

Bot - 5 Got a kill @ 1.35
Bot - 6 Was eliminated @ 1.35
Bot - 5 Was eliminated @ 1.80
Bot - 6 Got a kill @ 1.80
Bot - 1 Got a kill @ 3.72
Bot - 4 Was eliminated @ 3.72
Bot - 3 Was eliminated @ 21.75
jbedford Got a kill @ 21.75
Bot - 1 Got a kill @ 28.14
jbedford Was eliminated @ 28.14
jbedford Took over bot @ 29.74
Bot - 1 Was eliminated @ 36.12
jbedford Got a kill @ 36.12
jbedford Was eliminated @ 39.91
Bot - 7 Got a kill @ 39.91

Round #3 Recap Round length: 0:40 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 153.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 173.3 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 256.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 257 ft.
jbedford Got 3 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 293.8 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 195.8 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 1 Swabs 0 Ran 217.6 ft.
Bot - 7 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 174.3 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 8.55
jbedford Got a kill @ 8.55
Bot - 6 Chopped a ball @ 10.73
Bot - 2 Was eliminated @ 16.90
Bot - 7 Got a kill @ 16.90
jbedford Got a kill @ 17.66
Bot - 7 Was eliminated @ 17.66
Bot - 4 Got a kill @ 20.30
Bot - 5 Was eliminated @ 20.30
Bot - 3 Got a kill @ 26.31
jbedford Was eliminated @ 26.31
Bot - 3 Hit a bonus ball @ 26.66
jbedford Got bonus balled @ 26.66
jbedford Took over bot @ 27.84
Bot - 3 Was eliminated @ 40.17
jbedford Got a kill @ 40.17

Round #4 Recap Round length: 0:43 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 0 Swabs 0 Ran 255.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 267.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 188.6 ft.
Bot - 4 Got 1 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 144.2 ft.
jbedford Got 3 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 279.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 244.4 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 128.8 ft.
Bot - 7 Got 1 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 150.1 ft.

Round #4 Event log

Bot - 7 Bounced a player @ 1.30
Bot - 4 Took a bounce @ 1.30
Bot - 4 Was eliminated @ 1.32
Bot - 7 Got a kill @ 1.32
Bot - 7 Was eliminated @ 1.61
Bot - 4 Got a kill @ 1.62
Bot - 1 Got a kill @ 3.68
jbedford Was eliminated @ 3.68
jbedford Took over bot @ 5.02
Bot - 3 Was eliminated @ 18.72
jbedford Got a kill @ 18.72
jbedford Got a kill @ 33.62
Bot - 5 Was eliminated @ 33.62
Bot - 1 Was eliminated @ 43.06
jbedford Got a kill @ 43.06

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback