2D Paintball
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3v3 Team Deathmatch

by
24 - 27
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 149 Bot - 1 12 11 1 N/A 0
#2 110 Bot - 5 8 4 2 N/A 0
#3 103 Bot - 4 9 8 1.1 N/A 0
#4 94 Juju22 9 9 1 Un-ranked 0
#5 73 Bot - 2 6 9 0.6 N/A 0
#6 47 ispeedqb 2 3 0.6 Un-ranked 0
#7 37 Bot - 3 4 6 0.6 N/A 0
Campaign

2D Paintball Match Log #163399 (06-27-2017 @ 07:36pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 3 Got 0 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 68.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 50.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 69.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 1 Swabs 1 Ran 83 ft.
ispeedqb Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 1 Swabs 1 Ran 64.6 ft.
Juju22 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 92.4 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 170.78
Bot - 4 Chopped a ball @ 173.19
Bot - 5 Swabbed @ 176.26
Bot - 4 Swabbed @ 178.90
Juju22 Got a kill @ 186.31
Juju22 Hit a bonus ball @ 186.51
Bot - 1 Got a kill @ 189.72
Juju22 Was eliminated @ 189.72

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback