2D Paintball
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D5 - Rookie 3v3

by
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 143 stickupkids 6 1 6 Un-ranked 0
#2 101 Bot - 3 2 0 2 N/A 0
#3 90 Bot - 1 1 0 1 N/A 0
#4 15 Bot - 2 1 0 1 N/A 0
#5 0 Henry5 0 8 0 Un-ranked 0
#6 0 Bot - 4 0 1 0 N/A 0
Campaign

2D Paintball Match Log #168140 (07-19-2017 @ 01:53am)

Round #1 Recap Round length: 0:13 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 168.6 ft.
Henry5 Got 0 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 102 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 140.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 184.5 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 141.1 ft.
stickupkids Got 1 kills Took 0 bounces Fired 38 shots Reloads 0 Chops 0 Swabs 0 Ran 217.7 ft.

Round #1 Event log

Bot - 1 Got a kill @ 1.15
Henry5 Was eliminated @ 1.15
Henry5 Took over bot @ 3.18
Bot - 3 Got a kill @ 4.72
Bot - 4 Was eliminated @ 4.72
Bot - 3 Hit a bonus ball @ 4.86
Bot - 4 Got bonus balled @ 4.86
Henry5 Was eliminated @ 12.88
stickupkids Got a kill @ 12.88

Round #2 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 155.7 ft.
Henry5 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 106.8 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 178.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 199 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 125.1 ft.
stickupkids Got 2 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 2 Swabs 1 Ran 110.8 ft.

Round #2 Event log

Henry5 Was eliminated @ 2.68
Bot - 3 Got a kill @ 2.68
stickupkids Chopped a ball @ 3.31
Henry5 Took over bot @ 4.68
stickupkids Swabbed @ 5.52
Bot - 1 Took a bounce @ 6.53
Bot - 2 Bounced a player @ 6.53
stickupkids Got a kill @ 12.29
Henry5 Was eliminated @ 12.29
stickupkids Hit a bonus ball @ 12.50
Henry5 Got bonus balled @ 12.50
Bot - 2 Got a kill @ 17.16
stickupkids Was eliminated @ 17.16
stickupkids Chopped a ball @ 17.21
Henry5 Took over bot @ 17.37
Henry5 Was eliminated @ 17.54
stickupkids Got a kill @ 17.54
Henry5 Got bonus balled @ 17.62
stickupkids Hit a bonus ball @ 17.62

Round #3 Recap Round length: 0:09 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 0 Swabs 0 Ran 170.4 ft.
Henry5 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 79.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 1 Swabs 0 Ran 176.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 155.4 ft.
stickupkids Got 3 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 172.4 ft.

Round #3 Event log

Henry5 Was eliminated @ 1.15
stickupkids Got a kill @ 1.15
Henry5 Took over bot @ 2.79
Henry5 Was eliminated @ 6.35
stickupkids Got a kill @ 6.35
Henry5 Got bonus balled @ 6.52
stickupkids Hit a bonus ball @ 6.52
Bot - 3 Chopped a ball @ 7.40
Henry5 Took over bot @ 9.06
Henry5 Was eliminated @ 9.22
stickupkids Got a kill @ 9.22

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback