2D Paintball
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D5 - Rookie 3v3

NXL 3-Man Detroit 2009 by bigfootng
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 136 posistomp 4 0 4 Un-ranked 2
#2 117 Bot - 3 3 0 3 N/A 0
#3 75 Bot - 1 2 1 2 N/A 0
#4 10 Mckegg 1 4 0.2 Un-ranked 2
#5 0 Bot - 2 0 2 0 N/A 0
#6 0 beavertail 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #169607 (07-25-2017 @ 04:30pm)

Round #1 Recap Round length: 0:22 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
beavertail Got 0 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 102.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 172.6 ft.
posistomp Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 184.7 ft.
Mckegg Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 1 Swabs 0 Ran 76.3 ft.

Round #1 Event log

Mckegg Chopped a ball @ 1.86
Bot - 2 Was eliminated @ 2.26
Bot - 1 Got a kill @ 2.26
Bot - 3 Got a kill @ 2.83
Mckegg Was eliminated @ 2.83
beavertail Was eliminated @ 22.01
posistomp Got a kill @ 22.01
beavertail Got bonus balled @ 22.18
posistomp Hit a bonus ball @ 22.18
Round Ended @ 22.32

Round #2 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 142.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 141.1 ft.
beavertail Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 37 shots Reloads 0 Chops 2 Swabs 0 Ran 159 ft.
posistomp Got 2 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 161.9 ft.
Mckegg Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 1 Swabs 0 Ran 99.7 ft.

Round #2 Event log

Bot - 3 Chopped a ball @ 2.96
Bot - 1 Got a kill @ 3.01
beavertail Was eliminated @ 3.01
posistomp Got a kill @ 5.06
Mckegg Was eliminated @ 5.06
Bot - 3 Chopped a ball @ 5.38
Mckegg Took over bot @ 7.52
Mckegg Chopped a ball @ 8.37
posistomp Got a kill @ 8.50
Mckegg Was eliminated @ 8.50
Round Ended @ 8.93

Round #3 Recap Round length: 0:30 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 159.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 150.2 ft.
beavertail Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 124.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 224.8 ft.
posistomp Got 1 kills Took 1 bounces Fired 127 shots Reloads 0 Chops 0 Swabs 0 Ran 265.3 ft.
Mckegg Got 1 kills Took 0 bounces Fired 137 shots Reloads 0 Chops 0 Swabs 0 Ran 176.7 ft.

Round #3 Event log

Mckegg Bounced a player @ 0.97
posistomp Took a bounce @ 0.97
beavertail Was eliminated @ 4.28
Bot - 3 Got a kill @ 4.28
beavertail Got bonus balled @ 4.38
Bot - 3 Hit a bonus ball @ 4.38
Bot - 1 Was eliminated @ 8.46
Mckegg Got a kill @ 8.46
Bot - 1 Got bonus balled @ 8.54
Mckegg Hit a bonus ball @ 8.54
Mckegg Hit a bonus ball @ 8.63
Bot - 1 Got bonus balled @ 8.63
Bot - 3 Got a kill @ 9.46
Bot - 2 Was eliminated @ 9.46
Bot - 3 Hit a bonus ball @ 9.51
Bot - 2 Got bonus balled @ 9.51
posistomp Got a kill @ 29.90
Mckegg Was eliminated @ 29.90
Round Ended @ 30.33

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback