2D Paintball
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D5 - Rookie 3v3

3v3 Alpha Map v2 by Jer
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 162 MARSHMELLO 7 1 7 Un-ranked 5
#2 61 Bot - 4 1 1 1 N/A 0
#3 36 Unreal123 3 3 1 Un-ranked 2
#4 35 Bot - 2 1 2 0.5 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #172020 (08-04-2017 @ 07:31am)

Round #1 Recap Round length: 0:24 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 1 Swabs 0 Ran 153.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 187.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 1 Swabs 0 Ran 194 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 145.2 ft.
Unreal123 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 115.9 ft.
MARSHMELLO Got 3 kills Took 0 bounces Fired 162 shots Reloads 0 Chops 1 Swabs 0 Ran 371.6 ft.

Round #1 Event log

MARSHMELLO Chopped a ball @ 8.46
Bot - 4 Was eliminated @ 9.56
Bot - 3 Got a kill @ 9.56
Bot - 1 Chopped a ball @ 12.72
Bot - 1 Was eliminated @ 16.01
MARSHMELLO Got a kill @ 16.01
MARSHMELLO Hit a bonus ball @ 16.22
Bot - 1 Got bonus balled @ 16.22
Bot - 3 Was eliminated @ 17.95
MARSHMELLO Got a kill @ 17.95
Bot - 3 Chopped a ball @ 18.27
Bot - 2 Was eliminated @ 18.91
Unreal123 Got a kill @ 18.91
Unreal123 Hit a bonus ball @ 19.13
Bot - 2 Got bonus balled @ 19.13
Unreal123 Was eliminated @ 23.86
MARSHMELLO Got a kill @ 23.86
Round Ended @ 24.29

Round #2 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 140.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 157.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 159.9 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 148.3 ft.
Unreal123 Got 1 kills Took 0 bounces Fired 65 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
MARSHMELLO Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 97 ft.

Round #2 Event log

Bot - 4 Took a bounce @ 1.15
Unreal123 Bounced a player @ 1.15
Bot - 1 Was eliminated @ 2.04
MARSHMELLO Got a kill @ 2.04
Bot - 2 Got a kill @ 6.67
Bot - 3 Was eliminated @ 6.67
Bot - 2 Was eliminated @ 6.69
Unreal123 Got a kill @ 6.69
Unreal123 Was eliminated @ 7.28
MARSHMELLO Got a kill @ 7.28
Round Ended @ 7.70

Round #3 Recap Round length: 0:08 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 146.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 140.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 111.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
Unreal123 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 87.1 ft.
MARSHMELLO Got 2 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 68.1 ft.

Round #3 Event log

Bot - 3 Was eliminated @ 1.05
MARSHMELLO Got a kill @ 1.05
Bot - 3 Got bonus balled @ 1.15
MARSHMELLO Hit a bonus ball @ 1.15
Unreal123 Was eliminated @ 3.16
MARSHMELLO Got a kill @ 3.16
Bot - 1 Was eliminated @ 8.24
Bot - 4 Got a kill @ 8.24
Bot - 1 Got bonus balled @ 8.36
Bot - 4 Hit a bonus ball @ 8.36
Round Ended @ 8.53

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback