2D Paintball
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D5 - Rookie 3v3

Lit by Faggens_Brodo
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 135 GtFam 4 0 4 Un-ranked 6
#2 107 Charmoney 4 1 4 Un-ranked 2
#3 85 Anon-3884 1 0 1 Un-ranked 3
#4 15 Bot - 1 1 1 1 N/A 0
#5 0 karsonr 0 2 0 Un-ranked 1
#6 0 LY07 0 2 0 Un-ranked 3
#7 0 Budster024 0 3 0 Un-ranked 9
#8 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #176001 (08-24-2017 @ 01:03pm)

Round #1 Recap Round length: 0:09 / Team Red Scored

karsonr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 76.7 ft.
Charmoney Got 3 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 185.2 ft.
Anon-3884 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 208.7 ft.
LY07 Got 0 kills Took 1 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Budster024 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
GtFam Got 0 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 250.9 ft.

Round #1 Event log

karsonr Was eliminated @ 4.96
Charmoney Got a kill @ 4.96
karsonr Got bonus balled @ 5.19
Charmoney Hit a bonus ball @ 5.19
Charmoney Got a kill @ 6.86
Budster024 Was eliminated @ 6.86
Charmoney Got a kill @ 8.93
LY07 Was eliminated @ 8.93
Anon-3884 Hit a bonus bounce @ 8.93
LY07 Got bonus bounced @ 8.93
Round Ended @ 9.36

Round #2 Recap Round length: 0:05 / Team Red Scored

karsonr Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 56 ft.
Charmoney Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 177.6 ft.
Anon-3884 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 98.1 ft.
LY07 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Budster024 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
GtFam Got 3 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 179.5 ft.

Round #2 Event log

karsonr Was eliminated @ 2.41
GtFam Got a kill @ 2.41
LY07 Was eliminated @ 4.52
GtFam Got a kill @ 4.52
Budster024 Was eliminated @ 5.01
GtFam Got a kill @ 5.01
Round Ended @ 5.44

Round #3 Recap Round length: 0:08 / Team Red Scored

LY07 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
karsonr Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 139.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 48.8 ft.
Charmoney Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 171.9 ft.
Anon-3884 Got 1 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 1 Swabs 0 Ran 34.4 ft.
Budster024 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
GtFam Got 1 kills Took 0 bounces Fired 62 shots Reloads 0 Chops 0 Swabs 0 Ran 256.5 ft.

Round #3 Event log

Anon-3884 Chopped a ball @ 0.72
Bot - 2 Was eliminated @ 3.07
Anon-3884 Got a kill @ 3.07
Bot - 2 Took over bot @ 3.89
Bot - 1 Was eliminated @ 4.91
Charmoney Got a kill @ 4.91
Bot - 1 Got bonus balled @ 5.14
Charmoney Hit a bonus ball @ 5.14
Bot - 1 Got a kill @ 5.22
Charmoney Was eliminated @ 5.22
Bot - 1 Got the trade @ 5.22
Charmoney Traded out @ 5.22
Budster024 Was eliminated @ 8.50
GtFam Got a kill @ 8.50
Round Ended @ 8.92

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback