2D Paintball
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D5 - Rookie 3v3

Get Some by shotsie
3 - 2
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 112 GtFam 6 4 1.5 Un-ranked 11
#2 111 Bot - 1 4 3 1.3 N/A 0
#3 90 Bot - 2 3 3 1 N/A 0
#4 80 Bot - 4 2 3 0.6 N/A 0
#5 69 TakeoverProx 2 4 0.5 Un-ranked 4
#6 61 Bot - 3 1 1 1 N/A 0
Campaign

2D Paintball Match Log #178834 (09-06-2017 @ 01:41pm)

Round #1 Recap Round length: 0:26 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 216 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 54 shots Reloads 0 Chops 2 Swabs 1 Ran 200.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 135.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 194 ft.
GtFam Got 0 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 211.3 ft.
TakeoverProx Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 56.1 ft.

Round #1 Event log

Bot - 2 Got a kill @ 1.64
TakeoverProx Was eliminated @ 1.64
Bot - 4 Got a kill @ 3.31
GtFam Was eliminated @ 3.31
Bot - 2 Chopped a ball @ 3.39
GtFam Took over bot @ 5.13
Bot - 2 Chopped a ball @ 7.05
Bot - 2 Swabbed @ 26.01
Bot - 2 Got a kill @ 26.13
GtFam Was eliminated @ 26.13
Round Ended @ 26.56

Round #2 Recap Round length: 0:19 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 176.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 86 shots Reloads 0 Chops 0 Swabs 0 Ran 176.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 176.6 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 164.3 ft.
GtFam Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 168.5 ft.
TakeoverProx Got 2 kills Took 0 bounces Fired 32 shots Reloads 0 Chops 0 Swabs 0 Ran 72.8 ft.

Round #2 Event log

Bot - 4 Was eliminated @ 12.39
TakeoverProx Got a kill @ 12.39
Bot - 1 Was eliminated @ 16.67
GtFam Got a kill @ 16.67
Bot - 1 Got bonus balled @ 16.82
GtFam Hit a bonus ball @ 16.82
Bot - 2 Was eliminated @ 19.31
TakeoverProx Got a kill @ 19.31
Bot - 2 Got bonus balled @ 19.48
TakeoverProx Hit a bonus ball @ 19.48
Round Ended @ 19.62

Round #3 Recap Round length: 0:16 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 0 Swabs 0 Ran 183.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 165.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 169.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 134.3 ft.
GtFam Got 3 kills Took 0 bounces Fired 84 shots Reloads 0 Chops 0 Swabs 0 Ran 242.5 ft.
TakeoverProx Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 90.6 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 0.85
GtFam Got a kill @ 0.85
Bot - 1 Got a kill @ 8.44
TakeoverProx Was eliminated @ 8.44
TakeoverProx Took over bot @ 10.77
Bot - 2 Was eliminated @ 11.77
GtFam Got a kill @ 11.77
Bot - 2 Got bonus balled @ 11.88
GtFam Hit a bonus ball @ 11.88
Bot - 2 Got bonus balled @ 11.98
GtFam Hit a bonus ball @ 11.98
Bot - 1 Was eliminated @ 15.94
GtFam Got a kill @ 15.94
Round Ended @ 16.37

Round #4 Recap Round length: 0:27 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 197.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 88 shots Reloads 0 Chops 1 Swabs 1 Ran 194.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 124.4 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 201.6 ft.
GtFam Got 0 kills Took 0 bounces Fired 30 shots Reloads 0 Chops 0 Swabs 0 Ran 166.3 ft.
TakeoverProx Got 0 kills Took 0 bounces Fired 39 shots Reloads 1 Chops 1 Swabs 0 Ran 162.1 ft.

Round #4 Event log

Bot - 2 Chopped a ball @ 3.46
Bot - 2 Got a kill @ 3.99
Bot - 3 Was eliminated @ 3.99
Bot - 4 Got a kill @ 6.48
GtFam Was eliminated @ 6.48
Bot - 2 Swabbed @ 9.35
TakeoverProx Chopped a ball @ 16.02
TakeoverProx Reloaded @ 19.30
Bot - 1 Got a kill @ 27.58
TakeoverProx Was eliminated @ 27.58
Bot - 1 Hit a bonus ball @ 27.73
TakeoverProx Got bonus balled @ 27.73
Round Ended @ 27.88

Round #5 Recap Round length: 0:12 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 144.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 149.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 144.1 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 128.7 ft.
GtFam Got 2 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 235.1 ft.
TakeoverProx Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 126.4 ft.

Round #5 Event log

GtFam Bounced a player @ 0.66
Bot - 4 Took a bounce @ 0.66
GtFam Got a kill @ 0.68
Bot - 4 Was eliminated @ 0.68
Bot - 2 Was eliminated @ 7.20
Bot - 3 Got a kill @ 7.20
Bot - 3 Hit a bonus ball @ 7.49
Bot - 2 Got bonus balled @ 7.49
TakeoverProx Was eliminated @ 10.36
Bot - 1 Got a kill @ 10.36
Bot - 1 Was eliminated @ 12.19
GtFam Got a kill @ 12.19
Bot - 1 Got a kill @ 12.24
GtFam Was eliminated @ 12.24
Bot - 1 Got the trade @ 12.24
GtFam Traded out @ 12.24
GtFam Hit a bonus ball @ 12.31
Bot - 1 Got bonus balled @ 12.31
Round Ended @ 12.48

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback