2D Paintball
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D5 - Rookie 3v3

ExtremelyLoud's Field by ExtremelyLoudandIncrediblyOnline
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 101 BooFang576 4 0 4 Un-ranked 4
#2 41 Bot - 1 3 3 1 N/A 0
#3 36 Bot - 2 1 1 1 N/A 0
#4 33 Bot - 5 1 0 1 N/A 0
#5 23 leo12345 0 2 0 Un-ranked 6
#6 23 Bot - 4 0 0 0 N/A 0
#7 0 gibiy12 0 0 0 Un-ranked 46
#8 0 Anon-4425 0 2 0 Un-ranked 1
#9 0 Bot - 3 0 1 0 N/A 0
Campaign

2D Paintball Match Log #182127 (09-21-2017 @ 04:04pm)

Round #1 Recap Round length: 0:06 / Team Red Scored

gibiy12 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 1 Swabs 0 Ran 171.5 ft.
Anon-4425 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
BooFang576 Got 2 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 186.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 153.9 ft.
leo12345 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 153.3 ft.

Round #1 Event log

Bot - 1 Chopped a ball @ 3.11
Bot - 1 Was eliminated @ 3.42
BooFang576 Got a kill @ 3.42
Anon-4425 Was eliminated @ 6.17
BooFang576 Got a kill @ 6.17
Round Ended @ 6.59

Round #2 Recap Round length: 0:36 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 121 shots Reloads 0 Chops 0 Swabs 0 Ran 238 ft.
Anon-4425 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
BooFang576 Got 2 kills Took 1 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 396.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 170 ft.
leo12345 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 135.1 ft.
Anon-4425 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.

Round #2 Event log

Bot - 1 Got a kill @ 7.02
leo12345 Was eliminated @ 7.02
Bot - 1 Hit a bonus ball @ 7.15
leo12345 Got bonus balled @ 7.15
leo12345 Took over bot @ 9.08
Bot - 1 Got a kill @ 12.08
leo12345 Was eliminated @ 12.08
Bot - 1 Bounced a player @ 15.95
BooFang576 Took a bounce @ 15.95
Bot - 1 Was eliminated @ 29.26
BooFang576 Got a kill @ 29.26
Bot - 1 Got bonus balled @ 29.40
BooFang576 Hit a bonus ball @ 29.40
Anon-4425 Was eliminated @ 36.43
BooFang576 Got a kill @ 36.43
Round Ended @ 36.85

Round #3 Recap Round length: 0:25 / Team Red Scored

BooFang576 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
leo12345 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 61.2 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 0 Ran 282.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 64 shots Reloads 0 Chops 0 Swabs 0 Ran 195.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 152.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 59 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 49 shots Reloads 0 Chops 0 Swabs 0 Ran 48.3 ft.

Round #3 Event log

Bot - 2 Got a kill @ 1.87
Bot - 3 Was eliminated @ 1.87
Bot - 2 Hit a bonus ball @ 2.05
Bot - 3 Got bonus balled @ 2.05
Bot - 4 Took over bot @ 10.38
Bot - 5 Took over bot @ 14.26
Bot - 1 Got a kill @ 14.42
Bot - 2 Was eliminated @ 14.42
Bot - 1 Was eliminated @ 24.69
Bot - 5 Got a kill @ 24.69
Round Ended @ 25.12

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback