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D5 - Rookie 3v3

Nik9's 3man by Nikola18
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 97 Anon-5514 2 2 1 Un-ranked 2
#2 80 Bot - 2 2 0 2 N/A 0
#3 52 Bot - 3 2 1 2 N/A 0
#4 26 Bot - 1 2 1 2 N/A 0
#5 13 Sn_AiL 1 3 0.3 Un-ranked 1
#6 0 kelman 0 0 0 Un-ranked 1
#7 0 Anon-7540 0 1 0 Un-ranked 0
Campaign

2D Paintball Match Log #189686 (10-20-2017 @ 12:54pm)

Round #1 Recap Round length: 0:46 / Team Blue Scored

kelman Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 2 kills Took 0 bounces Fired 122 shots Reloads 0 Chops 0 Swabs 0 Ran 250.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Anon-7540 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Anon-5514 Got 2 kills Took 1 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 210.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 5.46
Bot - 3 Was eliminated @ 5.46
Anon-7540 Was eliminated @ 8.97
Anon-5514 Got a kill @ 8.97
Anon-7540 Got bonus balled @ 9.27
Anon-5514 Hit a bonus ball @ 9.27
Bot - 1 Got a kill @ 14.39
Anon-5514 Was eliminated @ 14.39
Bot - 1 Hit a bonus ball @ 14.54
Anon-5514 Got bonus balled @ 14.54
Anon-5514 Took over bot @ 21.48
Bot - 1 Bounced a player @ 44.49
Anon-5514 Took a bounce @ 44.49
Bot - 1 Was eliminated @ 45.82
Anon-5514 Got a kill @ 45.82
Round Ended @ 46.25

Round #2 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Anon-7540 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 54.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 1 Swabs 1 Ran 151.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 60 shots Reloads 0 Chops 0 Swabs 0 Ran 166.9 ft.
Anon-5514 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 112.9 ft.
Sn_AiL Got 1 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 1 Swabs 0 Ran 82.4 ft.

Round #2 Event log

Bot - 1 Took over bot @ 4.11
Bot - 2 Chopped a ball @ 5.16
Sn_AiL Chopped a ball @ 8.00
Bot - 2 Got a kill @ 9.19
Sn_AiL Was eliminated @ 9.19
Anon-5514 Was eliminated @ 9.82
Sn_AiL Got a kill @ 9.82
Bot - 2 Swabbed @ 10.39
Sn_AiL Took over bot @ 11.84
Bot - 3 Got a kill @ 15.87
Sn_AiL Was eliminated @ 15.87
Anon-5514 Took over bot @ 16.05
Bot - 3 Hit a bonus ball @ 16.12
Sn_AiL Got bonus balled @ 16.12
Round Ended @ 16.22

Round #3 Recap Round length: 1:00 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 120.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 179 shots Reloads 0 Chops 0 Swabs 0 Ran 242.4 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 1 Swabs 0 Ran 347.9 ft.
Anon-5514 Got 0 kills Took 0 bounces Fired 97 shots Reloads 0 Chops 0 Swabs 0 Ran 63.7 ft.
Sn_AiL Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 154.3 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 6.19
Bot - 3 Got a kill @ 6.19
Bot - 1 Got bonus balled @ 6.29
Bot - 3 Hit a bonus ball @ 6.29
Bot - 3 Chopped a ball @ 55.17
Bot - 2 Got a kill @ 60.14
Sn_AiL Was eliminated @ 60.14
Round Ended @ 60.56

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback