2D Paintball
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D5 - Rookie 3v3

Metatrons Cube by Budster024
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 128 Bot - 4 4 0 4 N/A 0
#2 85 Bot - 2 1 0 1 N/A 0
#3 61 Bot - 1 3 2 1.5 N/A 0
#4 35 Bot - 5 1 2 0.5 N/A 0
#5 11 Bot - 3 1 3 0.3 N/A 0
#6 0 Xxblueflames 0 3 0 Un-ranked 1
Campaign

2D Paintball Match Log #192311 (10-27-2017 @ 05:54pm)

Round #1 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 178.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 102 shots Reloads 0 Chops 0 Swabs 0 Ran 222.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 118 shots Reloads 0 Chops 0 Swabs 0 Ran 196.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 41 shots Reloads 0 Chops 0 Swabs 0 Ran 160.7 ft.
Xxblueflames Got 0 kills Took 1 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 166.8 ft.

Round #1 Event log

Bot - 1 Got a kill @ 2.71
Bot - 3 Was eliminated @ 2.71
Bot - 4 Bounced a player @ 6.25
Xxblueflames Took a bounce @ 6.25
Bot - 1 Got a kill @ 9.19
Bot - 5 Was eliminated @ 9.19
Bot - 1 Was eliminated @ 9.49
Bot - 5 Got a kill @ 9.49
Bot - 1 Traded out @ 9.49
Bot - 5 Got the trade @ 9.49
Bot - 4 Got a kill @ 25.12
Xxblueflames Was eliminated @ 25.12
Bot - 4 Hit a bonus ball @ 25.38
Xxblueflames Got bonus balled @ 25.38
Round Ended @ 25.48

Round #2 Recap Round length: 1:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 166.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 80 shots Reloads 0 Chops 1 Swabs 0 Ran 359.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 173.7 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 76 shots Reloads 0 Chops 0 Swabs 0 Ran 475.4 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 101 shots Reloads 0 Chops 0 Swabs 0 Ran 328.9 ft.
Xxblueflames Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 109.2 ft.

Round #2 Event log

Bot - 1 Was eliminated @ 5.05
Bot - 3 Got a kill @ 5.05
Bot - 1 Got bonus balled @ 5.20
Bot - 3 Hit a bonus ball @ 5.20
Bot - 3 Was eliminated @ 6.85
Bot - 4 Got a kill @ 6.85
Bot - 3 Got bonus balled @ 6.99
Bot - 4 Hit a bonus ball @ 6.99
Bot - 4 Got a kill @ 9.80
Xxblueflames Was eliminated @ 9.80
Bot - 2 Chopped a ball @ 61.50
Round Ended @ 90.01

Round #3 Recap Round length: 0:25 / Team Red Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 233.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 197.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 163 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 0 Swabs 0 Ran 216 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 155.8 ft.
Xxblueflames Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 109.3 ft.

Round #3 Event log

Bot - 2 Got a kill @ 2.71
Bot - 5 Was eliminated @ 2.71
Bot - 3 Was eliminated @ 8.34
Bot - 4 Got a kill @ 8.34
Bot - 3 Got bonus balled @ 8.44
Bot - 4 Hit a bonus ball @ 8.44
Bot - 1 Got a kill @ 24.94
Xxblueflames Was eliminated @ 24.94
Bot - 1 Hit a bonus ball @ 25.07
Xxblueflames Got bonus balled @ 25.07
Round Ended @ 25.24

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback