2D Paintball
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3v3 Team Deathmatch

Derp by jbedford
16 - 25
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 nuttyhuman36 11 6 1.8 Un-ranked 2
#2 100 Bot - 3 8 3 2.6 N/A 0
#3 100 Bot - 4 7 7 1 N/A 0
#4 94 Bot - 2 8 14 0.5 N/A 0
#5 63 Bot - 5 5 7 0.7 N/A 0
#6 30 Bot - 1 1 3 0.3 N/A 0
Campaign

2D Paintball Match Log #192612 (10-28-2017 @ 09:45pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 99 shots Reloads 0 Chops 0 Swabs 0 Ran 61.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 93 shots Reloads 0 Chops 0 Swabs 0 Ran 97.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 167 shots Reloads 0 Chops 0 Swabs 0 Ran 154.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 2 Swabs 1 Ran 117.6 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 1 Swabs 1 Ran 131.5 ft.
nuttyhuman36 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 103 ft.

Round #1 Event log

Bot - 5 Got a kill @ 162.05
Bot - 3 Got a kill @ 164.82
Bot - 5 Chopped a ball @ 166.77
Bot - 4 Chopped a ball @ 168.72
Bot - 5 Swabbed @ 173.63
Bot - 4 Swabbed @ 174.02
Bot - 4 Got a kill @ 174.15
Bot - 1 Took a bounce @ 176.27
Bot - 3 Bounced a player @ 176.27
Bot - 4 Chopped a ball @ 189.10
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback