2D Paintball
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3v3 Team Deathmatch

by
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 Bot - 1 3 0 3 N/A 0
#2 0 wafflepc 0 3 0 Un-ranked 0
Campaign

2D Paintball Match Log #19977 (12-27-2015 @ 02:05pm)

Round #1 Recap Round length: 0:02 / Team Blue Scored

wafflepc Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 125.8 ft.

Round #1 Event log

wafflepc Was eliminated @ 2.47
Bot - 1 Got a kill @ 2.47
wafflepc Got bonus balled @ 2.53
Bot - 1 Hit a bonus ball @ 2.53

Round #2 Recap Round length: 0:14 / Team Blue Scored

wafflepc Got 0 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 0 Swabs 0 Ran 111.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 1 Swabs 1 Ran 166.5 ft.

Round #2 Event log

Bot - 1 Chopped a ball @ 3.60
Bot - 1 Swabbed @ 7.63
wafflepc Was eliminated @ 14.11
Bot - 1 Got a kill @ 14.11

Round #3 Recap Round length: 0:01 / Team Blue Scored

wafflepc Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 96 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 123 ft.

Round #3 Event log

wafflepc Was eliminated @ 1.68
Bot - 1 Got a kill @ 1.68
wafflepc Got bonus balled @ 1.71
Bot - 1 Hit a bonus ball @ 1.71
wafflepc Got bonus balled @ 1.82
Bot - 1 Hit a bonus ball @ 1.82

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback