2D Paintball
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3v3 Team Deathmatch

DMG 3man field by DMG
26 - 20
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 124 Bot - 4 11 9 1.2 N/A 0
#2 109 QQHH 9 5 1.8 Un-ranked 7
#3 98 Bot - 3 7 5 1.4 N/A 0
#4 95 Bot - 5 7 10 0.7 N/A 0
#5 66 Bot - 1 6 10 0.6 N/A 0
#6 66 Bot - 2 5 6 0.8 N/A 0
Campaign

2D Paintball Match Log #212626 (01-13-2018 @ 03:23pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 7.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 7 shots Reloads 0 Chops 0 Swabs 0 Ran 47 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 170 shots Reloads 0 Chops 3 Swabs 1 Ran 155.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 1 Swabs 0 Ran 73.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 35.5 ft.
QQHH Got 4 kills Took 0 bounces Fired 71 shots Reloads 0 Chops 0 Swabs 0 Ran 106.7 ft.

Round #1 Event log

Bot - 3 Got a kill @ 155.66
QQHH Got a kill @ 164.64
Bot - 3 Chopped a ball @ 164.91
QQHH Got a kill @ 167.00
QQHH Hit a bonus ball @ 167.17
Bot - 3 Swabbed @ 171.07
QQHH Got a kill @ 173.57
Bot - 3 Got a kill @ 184.71
Bot - 3 Chopped a ball @ 184.77
Bot - 3 Hit a bonus ball @ 185.04
QQHH Got a kill @ 186.27
Bot - 4 Chopped a ball @ 186.47
Bot - 3 Chopped a ball @ 187.91
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback