2D Paintball
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3v3 Team Deathmatch

3v3 Alpha Map #2 by Jer
26 - 21
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 153 Bot - 1 11 12 0.9 N/A 0
#2 131 MyAimSucksDad 12 8 1.5 Un-ranked 5
#3 92 Bot - 4 6 4 1.5 N/A 0
#4 87 Moi 7 7 1 Un-ranked 28
#5 75 Bot - 3 6 6 1 N/A 0
#6 71 Bot - 2 4 9 0.4 N/A 0
Campaign

2D Paintball Match Log #220141 (02-12-2018 @ 03:16pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 65.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 1 Swabs 0 Ran 47.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 359 shots Reloads 2 Chops 1 Swabs 1 Ran 255.2 ft.
Moi Got 1 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 146.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 92 shots Reloads 0 Chops 1 Swabs 1 Ran 293 ft.
MyAimSucksDad Got 2 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 59 ft.

Round #1 Event log

Bot - 3 Reloaded @ 156.81
MyAimSucksDad Got a kill @ 172.10
Bot - 3 Got a kill @ 173.85
MyAimSucksDad Got a kill @ 175.91
Bot - 3 Chopped a ball @ 175.99
Bot - 3 Swabbed @ 180.97
Moi Got a kill @ 183.67
Moi Hit a bonus ball @ 183.91
Bot - 4 Chopped a ball @ 186.00
Bot - 3 Reloaded @ 189.01
Bot - 2 Chopped a ball @ 189.57
Bot - 4 Swabbed @ 189.74
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback