2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
27 - 37
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 151 DAMIEL 17 13 1.3 Un-ranked 2
#2 143 Bot - 2 12 16 0.7 N/A 0
#3 140 Bot - 4 10 7 1.4 N/A 0
#4 123 Bot - 5 10 4 2.5 N/A 0
#5 100 Bot - 3 9 10 0.9 N/A 0
#6 67 Bot - 1 5 13 0.3 N/A 0
#7 39 BooFang576 1 0 1 Un-ranked 17
Campaign

2D Paintball Match Log #221597 (02-18-2018 @ 04:48pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

BooFang576 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 66.5 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 11.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 53.7 ft.
DAMIEL Got 1 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 143.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 95 ft.
Bot - 4 Got 3 kills Took 0 bounces Fired 116 shots Reloads 0 Chops 0 Swabs 0 Ran 111.5 ft.
Bot - 5 Got 1 kills Took 1 bounces Fired 172 shots Reloads 0 Chops 0 Swabs 0 Ran 153.8 ft.

Round #1 Event log

Bot - 5 Got a kill @ 156.44
Bot - 5 Took a bounce @ 165.05
Bot - 4 Got a kill @ 165.62
Bot - 4 Got a kill @ 167.81
DAMIEL Got a kill @ 186.39
Bot - 5 Hit a bonus ball @ 186.41
Bot - 5 Hit a bonus ball @ 186.53
DAMIEL Was eliminated @ 188.61
Bot - 4 Got a kill @ 188.61
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback