2D Paintball
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D5 - Rookie 3v3

Crouch PB DA II by Pipe
3 - 1
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 123 Moi 4 0 4 Un-ranked 43
#2 86 Pipe 4 5 0.8 Un-ranked 5
#3 40 Bot - 5 1 0 1 N/A 0
#4 36 Bot - 3 3 4 0.7 N/A 0
#5 31 Bot - 1 2 4 0.5 N/A 0
#6 30 Bot - 2 3 1 3 N/A 0
#7 14 Bot - 4 1 2 0.5 N/A 0
#8 0 Bot - 4 0 1 0 N/A 0
#9 0 nathanhyper 0 1 0 Un-ranked 1
Campaign

2D Paintball Match Log #234297 (04-06-2018 @ 09:18pm)

Round #1 Recap Round length: 1:06 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 174 shots Reloads 0 Chops 2 Swabs 2 Ran 304.7 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 159 shots Reloads 0 Chops 3 Swabs 2 Ran 247.5 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 199.2 ft.
Bot - 4 Got 0 kills Took 1 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 250 shots Reloads 1 Chops 1 Swabs 1 Ran 301.7 ft.
Pipe Got 1 kills Took 0 bounces Fired 53 shots Reloads 1 Chops 0 Swabs 1 Ran 243.6 ft.

Round #1 Event log

Bot - 2 Chopped a ball @ 1.43
Bot - 4 Took a bounce @ 5.14
Bot - 3 Bounced a player @ 5.14
Bot - 4 Was eliminated @ 5.17
Bot - 3 Got a kill @ 5.17
Bot - 2 Swabbed @ 6.50
Bot - 1 Chopped a ball @ 14.92
Bot - 3 Was eliminated @ 19.33
Bot - 2 Got a kill @ 19.33
Bot - 1 Swabbed @ 22.64
Bot - 2 Chopped a ball @ 24.86
Bot - 2 Chopped a ball @ 26.53
Bot - 1 Chopped a ball @ 31.18
Bot - 2 Swabbed @ 33.28
Bot - 1 Got a kill @ 33.31
Pipe Was eliminated @ 33.31
Pipe Took over bot @ 37.26
Bot - 1 Swabbed @ 37.48
Pipe Reloaded @ 39.18
Pipe Swabbed @ 42.85
Bot - 5 Chopped a ball @ 45.37
Bot - 5 Reloaded @ 49.92
Bot - 5 Swabbed @ 52.26
Bot - 1 Was eliminated @ 61.66
Pipe Got a kill @ 61.66
Bot - 1 Got bonus balled @ 61.84
Pipe Hit a bonus ball @ 61.84
Bot - 5 Got a kill @ 65.95
Pipe Was eliminated @ 65.95
Round Ended @ 66.37

Round #2 Recap Round length: 0:22 / Team Red Scored

Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 5.8 ft.
Bot - 1 Got 0 kills Took 0 bounces Fired 74 shots Reloads 0 Chops 0 Swabs 0 Ran 171.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 136.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 155.6 ft.
Moi Got 2 kills Took 0 bounces Fired 24 shots Reloads 0 Chops 0 Swabs 0 Ran 180.6 ft.
nathanhyper Got 0 kills Took 0 bounces Fired 67 shots Reloads 0 Chops 0 Swabs 0 Ran 333.7 ft.
Pipe Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 41.9 ft.

Round #2 Event log

Bot - 3 Got a kill @ 3.96
Pipe Was eliminated @ 3.96
Bot - 3 Hit a bonus ball @ 4.11
Pipe Got bonus balled @ 4.11
Bot - 2 Was eliminated @ 5.88
Bot - 3 Got a kill @ 5.88
Bot - 2 Got the trade @ 6.02
Bot - 2 Got a kill @ 6.02
Bot - 3 Traded out @ 6.02
Bot - 3 Was eliminated @ 6.02
Bot - 1 Was eliminated @ 16.82
Moi Got a kill @ 16.82
Moi Got a kill @ 21.92
nathanhyper Was eliminated @ 21.92
Round Ended @ 22.34

Round #3 Recap Round length: 0:18 / Team Red Scored

nathanhyper Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 1 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 181.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 68 shots Reloads 0 Chops 0 Swabs 0 Ran 181.5 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 146.2 ft.
Moi Got 2 kills Took 0 bounces Fired 73 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 3.5 ft.
Pipe Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 1 Ran 157.5 ft.

Round #3 Event log

Bot - 4 Took over bot @ 2.12
Moi Got a kill @ 2.13
Bot - 4 Was eliminated @ 2.13
Bot - 4 Got bonus balled @ 2.26
Moi Hit a bonus ball @ 2.26
Moi Hit a bonus ball @ 2.26
Bot - 4 Got bonus balled @ 2.26
Pipe Swabbed @ 11.33
Bot - 2 Got a kill @ 12.21
Bot - 3 Was eliminated @ 12.21
Bot - 1 Got a kill @ 14.60
Pipe Was eliminated @ 14.60
Pipe Got bonus balled @ 14.75
Bot - 1 Hit a bonus ball @ 14.75
Pipe Took over bot @ 16.63
Moi Got a kill @ 17.97
Bot - 1 Was eliminated @ 17.97
Moi Hit a bonus ball @ 18.20
Bot - 1 Got bonus balled @ 18.20
Round Ended @ 18.32

Round #4 Recap Round length: 0:30 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 117 shots Reloads 0 Chops 2 Swabs 1 Ran 227.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 163.2 ft.
Moi Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 191.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 47 shots Reloads 0 Chops 0 Swabs 0 Ran 157.4 ft.
Pipe Got 3 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 273.9 ft.

Round #4 Event log

Bot - 4 Got a kill @ 2.81
Pipe Was eliminated @ 2.81
Bot - 4 Hit a bonus ball @ 2.93
Pipe Got bonus balled @ 2.93
Pipe Took over bot @ 4.76
Bot - 4 Was eliminated @ 9.62
Pipe Got a kill @ 9.62
Bot - 4 Got bonus balled @ 9.82
Pipe Hit a bonus ball @ 9.82
Bot - 1 Chopped a ball @ 12.66
Bot - 1 Swabbed @ 18.49
Bot - 3 Was eliminated @ 20.59
Pipe Got a kill @ 20.59
Bot - 1 Chopped a ball @ 23.41
Bot - 1 Was eliminated @ 29.59
Pipe Got a kill @ 29.59
Round Ended @ 30.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback