2D Paintball
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3v3 Team Deathmatch

MIPL by VoodooPaintball
27 - 27
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 186 Bot - 1 14 9 1.5 N/A 0
#2 134 Bot - 3 11 9 1.2 N/A 0
#3 106 bertobock 12 11 1 Un-ranked 23
#4 88 Bot - 2 7 5 1.4 N/A 0
#5 86 Bot - 4 8 11 0.7 N/A 0
#6 33 Bot - 5 2 9 0.2 N/A 0
Campaign

2D Paintball Match Log #236442 (04-16-2018 @ 08:54pm)

Round #1 Recap Round length: 3:10 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 0 Swabs 0 Ran 71.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 54.5 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 82 shots Reloads 0 Chops 0 Swabs 0 Ran 65.6 ft.
bertobock Got 2 kills Took 0 bounces Fired 155 shots Reloads 0 Chops 2 Swabs 0 Ran 193.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 96 shots Reloads 0 Chops 0 Swabs 0 Ran 121 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 56.8 ft.

Round #1 Event log

bertobock Got a kill @ 172.79
bertobock Bounced a player @ 179.68
bertobock Got a kill @ 179.76
bertobock Hit a bonus ball @ 179.88
bertobock Hit a bonus ball @ 179.97
bertobock Chopped a ball @ 179.99
Bot - 3 Got a kill @ 183.19
Bot - 3 Got a kill @ 189.14
bertobock Was eliminated @ 189.14
bertobock Chopped a ball @ 189.26
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback