2D Paintball
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3v3 Team Deathmatch

Brodo's Field #2 by Faggens_Brodo
28 - 28
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 178 Bot - 4 14 9 1.5 N/A 0
#2 136 Bot - 1 10 7 1.4 N/A 0
#3 120 Bot - 3 9 7 1.2 N/A 0
#4 113 bobross1w 9 14 0.6 Un-ranked 2
#5 89 Bot - 2 8 8 1 N/A 0
#6 88 kotabear 6 11 0.5 Un-ranked 1
Campaign

2D Paintball Match Log #252304 (05-26-2018 @ 10:13pm)

Round #1 Recap Round length: 3:10 / Round Draw!

Bot - 1 Got 0 kills Took 0 bounces Fired 17 shots Reloads 0 Chops 0 Swabs 0 Ran 35.9 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 107 shots Reloads 0 Chops 0 Swabs 0 Ran 121.9 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 358 shots Reloads 2 Chops 0 Swabs 0 Ran 262 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 68.7 ft.
bobross1w Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 28.9 ft.
kotabear Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 77.7 ft.

Round #1 Event log

Bot - 3 Reloaded @ 148.60
Bot - 2 Got a kill @ 165.27
Bot - 3 Reloaded @ 181.46
Bot - 4 Got a kill @ 182.53
Bot - 2 Got a kill @ 184.96
Bot - 2 Was eliminated @ 188.66
Bot - 3 Got a kill @ 188.66
Bot - 2 Got bonus balled @ 188.72
Bot - 3 Hit a bonus ball @ 188.72
Bot - 2 Got bonus balled @ 188.84
Bot - 3 Hit a bonus ball @ 188.84
Round Ended @ 190.02

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback