2D Paintball
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3v3 Team Deathmatch

3v3 Alpha Map v2 by Jer
31 - 28
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 168 Bot - 3 12 6 2 N/A 0
#2 164 kotabear 14 15 0.9 Un-ranked 1
#3 139 bobross1w 11 14 0.7 Un-ranked 2
#4 138 Bot - 4 9 9 1 N/A 0
#5 105 Bot - 2 8 7 1.1 N/A 0
#6 67 Bot - 1 4 7 0.5 N/A 0
Campaign

2D Paintball Match Log #252320 (05-26-2018 @ 10:21pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 298 shots Reloads 1 Chops 0 Swabs 0 Ran 266.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 55.8 ft.
Bot - 3 Got 4 kills Took 0 bounces Fired 111 shots Reloads 0 Chops 0 Swabs 0 Ran 108.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 74 ft.
bobross1w Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 90.4 ft.
kotabear Got 0 kills Took 1 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 86.1 ft.

Round #1 Event log

Bot - 1 Reloaded @ 162.69
Bot - 3 Got a kill @ 166.67
Bot - 3 Got a kill @ 171.23
Bot - 3 Got a kill @ 175.45
Bot - 3 Hit a bonus ball @ 175.55
Bot - 3 Got a kill @ 178.60
Bot - 3 Hit a bonus ball @ 178.89
Bot - 4 Got a kill @ 182.27
Bot - 4 Hit a bonus ball @ 182.39
Bot - 2 Bounced a player @ 187.98
kotabear Took a bounce @ 187.98
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback