2D Paintball
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3v3 Team Deathmatch

NXL 3-Man Detroit 2009 by bigfootng
24 - 16
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 132 CNMoore18 11 4 2.7 Un-ranked 3
#2 88 Bot - 2 7 4 1.7 N/A 0
#3 78 Bot - 3 6 10 0.6 N/A 0
#4 73 Bot - 5 5 4 1.2 N/A 0
#5 63 Bot - 1 5 9 0.5 N/A 0
#6 59 Bot - 4 5 8 0.6 N/A 0
Campaign

2D Paintball Match Log #255764 (06-04-2018 @ 12:26pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 25 shots Reloads 0 Chops 0 Swabs 0 Ran 74.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 42.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 105.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 114 shots Reloads 0 Chops 1 Swabs 1 Ran 137.7 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 402 shots Reloads 2 Chops 0 Swabs 0 Ran 242.9 ft.
CNMoore18 Got 2 kills Took 0 bounces Fired 110 shots Reloads 0 Chops 0 Swabs 0 Ran 78.8 ft.

Round #1 Event log

Bot - 5 Bounced a player @ 102.59
Bot - 5 Reloaded @ 137.16
Bot - 5 Reloaded @ 166.70
CNMoore18 Got a kill @ 168.18
CNMoore18 Got a kill @ 172.81
CNMoore18 Hit a bonus ball @ 173.05
Bot - 4 Chopped a ball @ 179.74
Bot - 5 Got a kill @ 181.17
Bot - 4 Swabbed @ 185.16
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback