2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
20 - 37
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 330 Bot - 2 21 8 2.6 N/A 0
#2 126 Bot - 1 8 6 1.3 N/A 0
#3 115 Bot - 4 7 6 1.1 N/A 0
#4 102 santiago101 13 18 0.7 Un-ranked 1
#5 57 madmanwe23 6 14 0.4 Un-ranked 1
#6 28 Bot - 3 1 4 0.2 N/A 0
Campaign

2D Paintball Match Log #256584 (06-08-2018 @ 01:46pm)

Round #1 Recap Round length: 3:10 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 0 Swabs 0 Ran 90.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 1 Swabs 0 Ran 75.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 336 shots Reloads 2 Chops 0 Swabs 0 Ran 282.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 191 shots Reloads 1 Chops 0 Swabs 0 Ran 178.1 ft.
santiago101 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 113.1 ft.
madmanwe23 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 37.2 ft.

Round #1 Event log

Bot - 3 Reloaded @ 150.19
Bot - 1 Got a kill @ 170.91
Bot - 1 Hit a bonus ball @ 171.05
Bot - 2 Got a kill @ 184.75
Bot - 2 Hit a bonus ball @ 184.91
Bot - 3 Reloaded @ 186.50
Bot - 2 Chopped a ball @ 186.85
Bot - 4 Reloaded @ 187.63
Bot - 2 Got a kill @ 189.23
santiago101 Was eliminated @ 189.23
Round Ended @ 190.01

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback