2D Paintball
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D5 - Rookie 3v3

A Crazy Snake Field by wonderdoodle
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 133 drewskies 4 1 4 Un-ranked 2
#2 122 Bot - 2 4 0 4 N/A 0
#3 90 Bot - 4 1 0 1 N/A 0
#4 11 baddorf 1 5 0.2 D5 4
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 1 0 N/A 0
Campaign

2D Paintball Match Log #272246 (09-11-2018 @ 07:28am)

Round #1 Recap Round length: 0:17 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 144.8 ft.
drewskies Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 225.3 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 91 shots Reloads 0 Chops 0 Swabs 0 Ran 174.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 0 Swabs 0 Ran 138.8 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 98 shots Reloads 0 Chops 1 Swabs 1 Ran 453.9 ft.
baddorf Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 185.3 ft.

Round #1 Event log

Bot - 4 Chopped a ball @ 2.92
Bot - 2 Got a kill @ 3.00
baddorf Was eliminated @ 3.00
Bot - 1 Was eliminated @ 5.58
Bot - 2 Got a kill @ 5.58
Bot - 1 Got bonus balled @ 5.70
Bot - 2 Hit a bonus ball @ 5.70
baddorf Took over bot @ 6.11
Bot - 4 Swabbed @ 6.66
Bot - 4 Got a kill @ 17.40
baddorf Was eliminated @ 17.40
Round Ended @ 17.82

Round #2 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 157.6 ft.
drewskies Got 2 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 199.1 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 169.1 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 144.4 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 44 shots Reloads 0 Chops 0 Swabs 0 Ran 171.7 ft.
baddorf Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 80.7 ft.

Round #2 Event log

Bot - 2 Got a kill @ 1.35
Bot - 3 Was eliminated @ 1.35
Bot - 1 Took a bounce @ 7.19
drewskies Bounced a player @ 7.19
Bot - 1 Was eliminated @ 7.36
drewskies Got a kill @ 7.36
Bot - 1 Got bonus balled @ 7.56
drewskies Hit a bonus ball @ 7.56
drewskies Got a kill @ 11.08
baddorf Was eliminated @ 11.08
drewskies Hit a bonus ball @ 11.27
baddorf Got bonus balled @ 11.27
Round Ended @ 11.40

Round #3 Recap Round length: 0:16 / Team Blue Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 11 shots Reloads 0 Chops 0 Swabs 0 Ran 128.4 ft.
drewskies Got 2 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 211.6 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 81 shots Reloads 0 Chops 1 Swabs 0 Ran 162.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 31 shots Reloads 0 Chops 1 Swabs 0 Ran 151.2 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 61 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
baddorf Got 0 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 223.6 ft.

Round #3 Event log

Bot - 1 Was eliminated @ 2.96
Bot - 2 Got a kill @ 2.96
Bot - 1 Got bonus balled @ 3.06
Bot - 2 Hit a bonus ball @ 3.06
Bot - 3 Chopped a ball @ 3.55
baddorf Was eliminated @ 5.55
drewskies Got a kill @ 5.55
baddorf Took over bot @ 7.58
Bot - 2 Chopped a ball @ 16.01
drewskies Got a kill @ 16.30
baddorf Was eliminated @ 16.30
drewskies Hit a bonus ball @ 16.63
baddorf Got bonus balled @ 16.63
Round Ended @ 16.68

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback