2D Paintball
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D5 - Rookie 3v3

DMG 3man field by DMG
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 121 Bot - 1 5 1 5 N/A 0
#2 101 Bot - 5 2 0 2 N/A 0
#3 75 Bot - 3 2 1 2 N/A 0
#4 11 Bot - 4 1 2 0.5 N/A 0
#5 4 TonyDaShoota 1 6 0.1 D5 3
#6 0 Bot - 2 0 1 0 N/A 0
Campaign

2D Paintball Match Log #273834 (09-21-2018 @ 08:31am)

Round #1 Recap Round length: 0:41 / Team Blue Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 145 shots Reloads 0 Chops 0 Swabs 0 Ran 238.9 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 94 shots Reloads 0 Chops 1 Swabs 1 Ran 189.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 59 shots Reloads 0 Chops 0 Swabs 0 Ran 173.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 120.5 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 125 shots Reloads 0 Chops 1 Swabs 1 Ran 238.1 ft.
TonyDaShoota Got 1 kills Took 0 bounces Fired 53 shots Reloads 0 Chops 0 Swabs 0 Ran 230.6 ft.

Round #1 Event log

Bot - 5 Chopped a ball @ 1.92
Bot - 1 Got a kill @ 3.18
TonyDaShoota Was eliminated @ 3.18
Bot - 2 Chopped a ball @ 4.18
TonyDaShoota Took over bot @ 5.64
Bot - 5 Swabbed @ 10.18
Bot - 2 Swabbed @ 10.56
Bot - 3 Was eliminated @ 15.09
TonyDaShoota Got a kill @ 15.09
TonyDaShoota Was eliminated @ 21.62
Bot - 1 Got a kill @ 21.62
TonyDaShoota Took over bot @ 25.32
Bot - 1 Got a kill @ 41.19
TonyDaShoota Was eliminated @ 41.19
TonyDaShoota Got bonus balled @ 41.35
Bot - 1 Hit a bonus ball @ 41.35
Round Ended @ 41.50

Round #2 Recap Round length: 0:11 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 35 shots Reloads 0 Chops 0 Swabs 0 Ran 172.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 1 Swabs 0 Ran 144.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 122.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 40 shots Reloads 0 Chops 0 Swabs 0 Ran 154.5 ft.
TonyDaShoota Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 32.6 ft.

Round #2 Event log

Bot - 1 Got a kill @ 1.71
Bot - 4 Was eliminated @ 1.71
Bot - 3 Chopped a ball @ 4.72
Bot - 5 Got a kill @ 5.85
TonyDaShoota Was eliminated @ 5.85
TonyDaShoota Took over bot @ 8.46
Bot - 3 Got a kill @ 10.76
TonyDaShoota Was eliminated @ 10.76
Bot - 5 Hit a bonus ball @ 10.81
TonyDaShoota Got bonus balled @ 10.81
Round Ended @ 11.01

Round #3 Recap Round length: 0:07 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 138.4 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 126.2 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 140.7 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 33 shots Reloads 0 Chops 1 Swabs 0 Ran 132.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 133.2 ft.
TonyDaShoota Got 0 kills Took 0 bounces Fired 6 shots Reloads 0 Chops 0 Swabs 0 Ran 89.4 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.29
Bot - 5 Got a kill @ 2.29
Bot - 1 Got a kill @ 5.31
TonyDaShoota Was eliminated @ 5.31
Bot - 1 Was eliminated @ 5.77
Bot - 4 Got a kill @ 5.77
Bot - 1 Got bonus balled @ 5.87
Bot - 4 Hit a bonus ball @ 5.87
Bot - 4 Chopped a ball @ 5.92
Bot - 3 Got a kill @ 6.96
Bot - 4 Was eliminated @ 6.96
Round Ended @ 7.39

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback