2D Paintball
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D5 - Rookie 3v3

Manitoban 3v3 v1 by Nikola18
0 - 3
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 85 Bot - 5 3 1 3 N/A 0
#2 75 Bot - 1 2 1 2 N/A 0
#3 61 Bot - 3 3 2 1.5 N/A 0
#4 33 Blarp 1 3 0.3 Un-ranked 1
#5 20 Bot - 4 2 3 0.6 N/A 0
#6 10 Bot - 2 1 2 0.5 N/A 0
Campaign

2D Paintball Match Log #274760 (09-25-2018 @ 04:00am)

Round #1 Recap Round length: 1:30 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 28 shots Reloads 0 Chops 0 Swabs 0 Ran 309.3 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 39 shots Reloads 0 Chops 0 Swabs 0 Ran 157 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 117.6 ft.
Blarp Got 1 kills Took 0 bounces Fired 56 shots Reloads 0 Chops 0 Swabs 0 Ran 156.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 128.4 ft.
Bot - 5 Got 0 kills Took 3 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 133.6 ft.

Round #1 Event log

Bot - 3 Was eliminated @ 2.51
Bot - 4 Got a kill @ 2.51
Bot - 3 Got a kill @ 3.09
Bot - 4 Was eliminated @ 3.09
Bot - 3 Got the trade @ 3.09
Bot - 4 Traded out @ 3.09
Blarp Bounced a player @ 3.49
Bot - 5 Took a bounce @ 3.49
Bot - 5 Was eliminated @ 3.51
Blarp Got a kill @ 3.51
Bot - 1 Got a kill @ 5.24
Blarp Was eliminated @ 5.24
Blarp Took over bot @ 10.17
Round Ended @ 90.01

Round #2 Recap Round length: 0:34 / Team Blue Scored

Bot - 1 Got 0 kills Took 1 bounces Fired 29 shots Reloads 0 Chops 0 Swabs 0 Ran 167.4 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 132 shots Reloads 0 Chops 1 Swabs 1 Ran 205.6 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 137.8 ft.
Blarp Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 145.7 ft.
Bot - 5 Got 3 kills Took 0 bounces Fired 127 shots Reloads 0 Chops 0 Swabs 0 Ran 213.6 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 5.56
Bot - 1 Took a bounce @ 6.52
Bot - 4 Bounced a player @ 6.52
Bot - 1 Was eliminated @ 6.61
Bot - 4 Got a kill @ 6.61
Bot - 4 Was eliminated @ 6.86
Bot - 5 Got a kill @ 6.86
Blarp Was eliminated @ 6.95
Bot - 5 Got a kill @ 6.95
Bot - 2 Got a kill @ 7.00
Bot - 3 Was eliminated @ 7.00
Bot - 2 Swabbed @ 11.62
Bot - 2 Was eliminated @ 33.64
Bot - 5 Got a kill @ 33.64
Round Ended @ 34.07

Round #3 Recap Round length: 0:47 / Team Blue Scored

Bot - 1 Got 1 kills Took 0 bounces Fired 199 shots Reloads 1 Chops 0 Swabs 0 Ran 287.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 117.8 ft.
Bot - 3 Got 2 kills Took 0 bounces Fired 163 shots Reloads 0 Chops 0 Swabs 0 Ran 251.1 ft.
Blarp Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 174 shots Reloads 0 Chops 1 Swabs 0 Ran 255.6 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 341 shots Reloads 2 Chops 1 Swabs 0 Ran 527.1 ft.

Round #3 Event log

Bot - 2 Was eliminated @ 2.57
Bot - 3 Got a kill @ 2.57
Bot - 5 Reloaded @ 26.25
Bot - 4 Chopped a ball @ 37.71
Bot - 1 Got a kill @ 41.71
Bot - 4 Was eliminated @ 41.71
Bot - 1 Reloaded @ 44.03
Bot - 5 Chopped a ball @ 44.73
Bot - 5 Reloaded @ 45.22
Bot - 3 Got a kill @ 47.71
Blarp Was eliminated @ 47.71
Bot - 3 Hit a bonus ball @ 47.81
Blarp Got bonus balled @ 47.81
Round Ended @ 47.98

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback