2D Paintball
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D5 - Rookie 3v3

Hyperdrive Indoor 2016 by bigfootng
3 - 0
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 125 razerhawk28 5 0 5 Un-ranked 53
#2 81 Bot - 4 3 1 3 N/A 0
#3 35 Bot - 2 1 2 0.5 N/A 0
#4 23 Bot - 5 2 3 0.6 N/A 0
#5 10 Bot - 3 1 3 0.3 N/A 0
#6 0 Bot - 1 0 3 0 N/A 0
Campaign

2D Paintball Match Log #281540 (10-29-2018 @ 07:48pm)

Round #1 Recap Round length: 0:03 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 131.3 ft.
razerhawk28 Got 2 kills Took 0 bounces Fired 27 shots Reloads 0 Chops 0 Swabs 0 Ran 45.2 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 152.7 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 154 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 15 shots Reloads 0 Chops 0 Swabs 0 Ran 164 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 151.6 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 0.71
razerhawk28 Got a kill @ 0.71
razerhawk28 Got a kill @ 1.84
Bot - 3 Was eliminated @ 1.84
Bot - 2 Hit a bonus bounce @ 1.91
Bot - 3 Got bonus bounced @ 1.91
Bot - 2 Was eliminated @ 3.02
Bot - 5 Got a kill @ 3.02
Bot - 2 Got a kill @ 3.02
Bot - 5 Traded out @ 3.02
Bot - 5 Was eliminated @ 3.02
Bot - 2 Got the trade @ 3.02
Bot - 2 Got bonus balled @ 3.14
Bot - 5 Hit a bonus ball @ 3.14
Bot - 5 Hit a bonus ball @ 3.27
Bot - 2 Got bonus balled @ 3.27
Round Ended @ 3.44

Round #2 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 140.3 ft.
razerhawk28 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 152.1 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 154.9 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 145 ft.
Bot - 4 Got 2 kills Took 0 bounces Fired 36 shots Reloads 0 Chops 0 Swabs 0 Ran 163.3 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 13 shots Reloads 0 Chops 0 Swabs 0 Ran 144.7 ft.

Round #2 Event log

Bot - 3 Was eliminated @ 1.54
Bot - 4 Got a kill @ 1.54
Bot - 3 Got bonus balled @ 1.57
Bot - 4 Hit a bonus ball @ 1.57
Bot - 4 Got a kill @ 3.32
Bot - 5 Was eliminated @ 3.32
Bot - 1 Was eliminated @ 8.34
razerhawk28 Got a kill @ 8.34
Round Ended @ 8.77

Round #3 Recap Round length: 0:23 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 194.6 ft.
razerhawk28 Got 2 kills Took 0 bounces Fired 161 shots Reloads 1 Chops 0 Swabs 0 Ran 131.6 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 177.6 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 43 shots Reloads 0 Chops 0 Swabs 0 Ran 191.3 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 10 shots Reloads 0 Chops 0 Swabs 0 Ran 147.9 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 156.8 ft.

Round #3 Event log

Bot - 4 Was eliminated @ 4.11
Bot - 5 Got a kill @ 4.11
Bot - 4 Got bonus balled @ 4.24
Bot - 5 Hit a bonus ball @ 4.24
Bot - 4 Got a kill @ 4.26
Bot - 5 Was eliminated @ 4.26
Bot - 4 Got the trade @ 4.26
Bot - 5 Traded out @ 4.26
Bot - 2 Was eliminated @ 9.03
Bot - 3 Got a kill @ 9.03
razerhawk28 Reloaded @ 15.53
Bot - 3 Was eliminated @ 17.87
razerhawk28 Got a kill @ 17.87
Bot - 1 Was eliminated @ 23.05
razerhawk28 Got a kill @ 23.05
Round Ended @ 23.47

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback