2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 173 Brunoish 8 3 2.6 Un-ranked 39
#2 52 Bot - 2 2 2 1 N/A 0
#3 46 Bot - 1 4 3 1.3 N/A 0
#4 30 Bot - 4 0 1 0 N/A 0
#5 25 Bot - 5 2 3 0.6 N/A 0
#6 21 Bot - 6 2 2 1 N/A 0
#7 15 Bot - 3 1 3 0.3 N/A 0
#8 10 Bot - 7 1 3 0.3 N/A 0
Tournament

2D Paintball Match Log #308229 (02-01-2019 @ 04:00pm)

Round #1 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 134.8 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 52 shots Reloads 0 Chops 1 Swabs 1 Ran 140.7 ft.
Bot - 3 Got 0 kills Took 1 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 147.3 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 42 shots Reloads 0 Chops 0 Swabs 0 Ran 146.8 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 151 ft.
Bot - 6 Got 1 kills Took 0 bounces Fired 21 shots Reloads 0 Chops 0 Swabs 0 Ran 139.1 ft.
Bot - 7 Got 0 kills Took 0 bounces Fired 16 shots Reloads 0 Chops 0 Swabs 0 Ran 138.5 ft.
Brunoish Got 3 kills Took 0 bounces Fired 87 shots Reloads 0 Chops 0 Swabs 0 Ran 110.4 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 1.03
Brunoish Got a kill @ 1.03
Bot - 1 Got bonus balled @ 1.10
Brunoish Hit a bonus ball @ 1.10
Bot - 6 Got a kill @ 3.48
Bot - 5 Was eliminated @ 3.48
Bot - 5 Got bonus balled @ 3.57
Bot - 6 Hit a bonus ball @ 3.57
Bot - 6 Was eliminated @ 3.60
Bot - 5 Got a kill @ 3.60
Bot - 6 Traded out @ 3.60
Bot - 5 Got the trade @ 3.60
Bot - 7 Was eliminated @ 4.07
Brunoish Got a kill @ 4.07
Bot - 7 Got bonus balled @ 4.21
Brunoish Hit a bonus ball @ 4.21
Bot - 2 Chopped a ball @ 4.54
Brunoish Bounced a player @ 7.01
Bot - 3 Took a bounce @ 7.01
Bot - 3 Was eliminated @ 8.39
Brunoish Got a kill @ 8.39
Bot - 2 Swabbed @ 8.67
Round Ended @ 8.83

Round #2 Recap Round length: 0:43 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 9 shots Reloads 0 Chops 0 Swabs 0 Ran 147.2 ft.
Bot - 2 Got 2 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 0 Swabs 0 Ran 162.7 ft.
Bot - 3 Got 1 kills Took 0 bounces Fired 20 shots Reloads 0 Chops 0 Swabs 0 Ran 143.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 19 shots Reloads 0 Chops 0 Swabs 0 Ran 141.4 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 188 shots Reloads 1 Chops 3 Swabs 2 Ran 261.8 ft.
Bot - 6 Got 0 kills Took 0 bounces Fired 166 shots Reloads 0 Chops 0 Swabs 0 Ran 217.7 ft.
Bot - 7 Got 1 kills Took 1 bounces Fired 225 shots Reloads 1 Chops 1 Swabs 1 Ran 252.5 ft.
Brunoish Got 2 kills Took 1 bounces Fired 104 shots Reloads 1 Chops 1 Swabs 0 Ran 198.5 ft.

Round #2 Event log

Bot - 1 Bounced a player @ 1.86
Brunoish Took a bounce @ 1.86
Bot - 1 Was eliminated @ 2.12
Bot - 2 Got a kill @ 2.12
Bot - 1 Got bonus balled @ 2.36
Bot - 2 Hit a bonus ball @ 2.36
Brunoish Was eliminated @ 2.79
Bot - 3 Got a kill @ 2.79
Bot - 2 Was eliminated @ 3.95
Bot - 7 Got a kill @ 3.95
Bot - 2 Got a kill @ 4.25
Bot - 3 Was eliminated @ 4.25
Bot - 3 Got bonus balled @ 4.33
Bot - 2 Hit a bonus ball @ 4.33
Brunoish Took over bot @ 5.48
Bot - 5 Chopped a ball @ 6.47
Bot - 5 Chopped a ball @ 9.38
Bot - 7 Chopped a ball @ 9.38
Bot - 5 Swabbed @ 13.65
Bot - 7 Swabbed @ 14.61
Bot - 5 Chopped a ball @ 20.55
Bot - 5 Swabbed @ 25.60
Brunoish Chopped a ball @ 29.56
Bot - 5 Got a kill @ 29.71
Brunoish Was eliminated @ 29.71
Brunoish Took over bot @ 31.73
Bot - 5 Reloaded @ 33.66
Bot - 5 Was eliminated @ 35.22
Brunoish Got a kill @ 35.22
Brunoish Hit a bonus ball @ 35.41
Bot - 5 Got bonus balled @ 35.41
Bot - 7 Reloaded @ 35.44
Bot - 5 Got bonus balled @ 35.50
Brunoish Hit a bonus ball @ 35.50
Brunoish Reloaded @ 39.79
Brunoish Bounced a player @ 41.85
Bot - 7 Took a bounce @ 41.85
Brunoish Got a kill @ 42.59
Bot - 7 Was eliminated @ 42.59
Bot - 7 Got bonus balled @ 42.97
Brunoish Hit a bonus ball @ 42.97
Round Ended @ 43.00

Round #3 Recap Round length: 0:40 / Team Red Scored

Bot - 1 Got 3 kills Took 0 bounces Fired 222 shots Reloads 1 Chops 0 Swabs 0 Ran 247.5 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 5 shots Reloads 0 Chops 0 Swabs 0 Ran 139.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 151 shots Reloads 0 Chops 0 Swabs 0 Ran 216.8 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 148 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 0 Swabs 0 Ran 144.3 ft.
Bot - 6 Got 1 kills Took 0 bounces Fired 14 shots Reloads 0 Chops 0 Swabs 0 Ran 111.1 ft.
Bot - 7 Got 0 kills Took 0 bounces Fired 26 shots Reloads 0 Chops 1 Swabs 0 Ran 143.2 ft.
Brunoish Got 3 kills Took 0 bounces Fired 153 shots Reloads 1 Chops 3 Swabs 1 Ran 150.7 ft.

Round #3 Event log

Brunoish Chopped a ball @ 0.14
Bot - 1 Got a kill @ 1.08
Bot - 6 Was eliminated @ 1.08
Bot - 1 Got a kill @ 1.08
Bot - 2 Was eliminated @ 1.08
Bot - 6 Got a kill @ 1.34
Bot - 5 Was eliminated @ 1.34
Bot - 7 Chopped a ball @ 2.15
Bot - 1 Got a kill @ 7.17
Bot - 4 Was eliminated @ 7.17
Brunoish Got a kill @ 7.85
Bot - 7 Was eliminated @ 7.85
Brunoish Chopped a ball @ 24.40
Brunoish Chopped a ball @ 29.49
Bot - 3 Was eliminated @ 30.78
Brunoish Got a kill @ 30.78
Bot - 3 Got bonus balled @ 30.86
Brunoish Hit a bonus ball @ 30.86
Brunoish Reloaded @ 32.72
Bot - 1 Reloaded @ 32.94
Brunoish Swabbed @ 34.60
Brunoish Got a kill @ 39.79
Bot - 1 Was eliminated @ 39.79
Brunoish Hit a bonus ball @ 39.93
Bot - 1 Got bonus balled @ 39.93
Round Ended @ 40.08

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback