2D Paintball
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3v3 Team Deathmatch

Get Some by shotsie
37 - 31
Final Score
Place Score Player Kills Deaths K/D Ratio Rank Level
#1 168 Bot - 2 13 9 1.4 N/A 0
#2 162 Bot - 4 12 11 1 N/A 0
#3 151 Bot - 1 11 11 1 N/A 0
#4 139 Bot - 3 13 10 1.3 N/A 0
#5 101 Bryan666Miller 11 18 0.6 Un-ranked 1
#6 59 Bot - 5 7 8 0.8 N/A 0
Campaign

2D Paintball Match Log #313456 (03-02-2019 @ 05:04pm)

Round #1 Recap Round length: 3:10 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 18 shots Reloads 0 Chops 0 Swabs 0 Ran 51.5 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 12 shots Reloads 0 Chops 0 Swabs 0 Ran 62.2 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 1 shots Reloads 0 Chops 0 Swabs 0 Ran 25.7 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 3 shots Reloads 0 Chops 0 Swabs 0 Ran 9.9 ft.
Bryan666Miller Got 0 kills Took 0 bounces Fired 0 shots Reloads 0 Chops 0 Swabs 0 Ran 0.5 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 78 shots Reloads 0 Chops 0 Swabs 0 Ran 99.3 ft.

Round #1 Event log

Bot - 5 Got a kill @ 181.53
Bot - 2 Got a kill @ 188.64
Bot - 5 Was eliminated @ 188.64
Round Ended @ 190.00

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback