2D Paintball
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Place Score Player Kills Deaths K/D Ratio Rank Level
#1 147 Scoobster 7 1 7 Un-ranked 33
#2 85 Bot - 2 1 0 1 N/A 0
#3 61 Bot - 4 1 0 1 N/A 0
#4 15 Bot - 5 1 3 0.3 N/A 0
#5 0 Bot - 1 0 3 0 N/A 0
#6 0 Bot - 3 0 3 0 N/A 0
Tournament

2D Paintball Match Log #313681 (03-04-2019 @ 07:03am)

Round #1 Recap Round length: 0:08 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 2 shots Reloads 0 Chops 0 Swabs 0 Ran 127.7 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 50 shots Reloads 0 Chops 0 Swabs 0 Ran 133.4 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 8 shots Reloads 0 Chops 1 Swabs 0 Ran 145 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 58 shots Reloads 0 Chops 0 Swabs 0 Ran 159.7 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 45 shots Reloads 0 Chops 0 Swabs 0 Ran 142.9 ft.
Scoobster Got 3 kills Took 0 bounces Fired 89 shots Reloads 0 Chops 0 Swabs 0 Ran 112.3 ft.

Round #1 Event log

Bot - 1 Was eliminated @ 0.60
Scoobster Got a kill @ 0.60
Bot - 3 Was eliminated @ 1.44
Scoobster Got a kill @ 1.44
Bot - 3 Chopped a ball @ 1.60
Bot - 5 Was eliminated @ 8.40
Scoobster Got a kill @ 8.40
Round Ended @ 8.82

Round #2 Recap Round length: 0:17 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 48 shots Reloads 0 Chops 0 Swabs 0 Ran 155.2 ft.
Bot - 2 Got 0 kills Took 0 bounces Fired 100 shots Reloads 0 Chops 1 Swabs 1 Ran 174.8 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 55 shots Reloads 0 Chops 0 Swabs 0 Ran 152.2 ft.
Bot - 4 Got 1 kills Took 0 bounces Fired 72 shots Reloads 0 Chops 2 Swabs 1 Ran 160 ft.
Bot - 5 Got 1 kills Took 0 bounces Fired 77 shots Reloads 0 Chops 0 Swabs 0 Ran 192.1 ft.
Scoobster Got 2 kills Took 0 bounces Fired 118 shots Reloads 1 Chops 0 Swabs 0 Ran 53.5 ft.

Round #2 Event log

Bot - 2 Chopped a ball @ 2.96
Bot - 4 Chopped a ball @ 5.05
Bot - 2 Swabbed @ 7.36
Bot - 1 Was eliminated @ 8.15
Scoobster Got a kill @ 8.15
Bot - 1 Got bonus balled @ 8.24
Scoobster Hit a bonus ball @ 8.24
Bot - 4 Swabbed @ 9.78
Bot - 5 Got a kill @ 10.54
Scoobster Was eliminated @ 10.54
Bot - 4 Chopped a ball @ 10.97
Bot - 3 Was eliminated @ 12.64
Bot - 4 Got a kill @ 12.64
Scoobster Took over bot @ 13.90
Scoobster Reloaded @ 14.60
Scoobster Got a kill @ 16.81
Bot - 5 Was eliminated @ 16.81
Bot - 5 Got bonus balled @ 16.91
Scoobster Hit a bonus ball @ 16.91
Scoobster Hit a bonus ball @ 17.05
Bot - 5 Got bonus balled @ 17.05
Round Ended @ 17.08

Round #3 Recap Round length: 0:04 / Team Red Scored

Bot - 1 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 137.9 ft.
Bot - 2 Got 1 kills Took 0 bounces Fired 23 shots Reloads 0 Chops 0 Swabs 0 Ran 132.7 ft.
Bot - 3 Got 0 kills Took 0 bounces Fired 34 shots Reloads 0 Chops 0 Swabs 0 Ran 128.1 ft.
Bot - 4 Got 0 kills Took 0 bounces Fired 22 shots Reloads 0 Chops 0 Swabs 0 Ran 143.9 ft.
Bot - 5 Got 0 kills Took 0 bounces Fired 4 shots Reloads 0 Chops 0 Swabs 0 Ran 133.3 ft.
Scoobster Got 2 kills Took 0 bounces Fired 46 shots Reloads 0 Chops 0 Swabs 0 Ran 70 ft.

Round #3 Event log

Bot - 5 Was eliminated @ 1.01
Scoobster Got a kill @ 1.01
Bot - 1 Was eliminated @ 1.15
Scoobster Got a kill @ 1.15
Bot - 1 Got bonus balled @ 1.27
Scoobster Hit a bonus ball @ 1.27
Bot - 2 Got a kill @ 4.42
Bot - 3 Was eliminated @ 4.42
Bot - 3 Got bonus balled @ 4.71
Bot - 4 Hit a bonus ball @ 4.71
Round Ended @ 4.79

Alpha Testing

Bugs: The game is in alpha. This means random issues may occur (server freezing, rogue bots, and general mayhem.) If you run into any issues, please be patient and send some feedback through our Feedback Button , this will help us track and fix the issues as fast as possible.

Lag: Currently the game is very ping dependent for smoothness in gameplay. If you get 150+ ping to the server, have bad internet, are streaming/downloading anything in the background (or if anyone on your network is) you may have a degraded playing experience (stuttering/lag)
The gameplay should feel perfectly smooth if you get <= 90ms Ping with 60+ FPS (Refer to netgraph at top right of in-game screen.)

Features: During alpha, features, interfaces, systems, and gameplay mechanics may change drastically. We incourage suggestions and Feedback